@OSUblake I was going through the article about optimizing canvas performance and was moving my context state calls and path calls out of the loop because I was just using same stroke color. While doing that I removed beginPath method and noticed heavy lag. So I thought to ask you but later it didn't make sense to not use beginPath in any conditions. But as you are curious so here is the demo of what I was doing.   I did few tests and when you remove beginPath your frames will drop com
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