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Background parallax effect on mouse move

Ahsan Jamal test
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This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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I am trying to create a website using the background effect exactly similar as implemented in this website, http://brightmedia.pl/ . On inspect element the div that creating the parallax effect on background from mouse move and scroll as well, we can see that it is changing the translate3D() property of the element on mouse move. Please guide me how can I achieve this same background effect?

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@OSUblake I thought you will have some corrections or different approach. :-D

 

One question, in case I try to implement parallax effect to respond to gyroscope, what entire set up is going to be? No, I am not going to actually do it, I would rather use parallax.js but curious about how you can implement/test such device specific effects.

 

Edit: it can be emulated on chrome.

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Ya you can have multiple elements with different movement, which creates this effect. They all are probably reacting to same event with different movements. You can create similar effect by setting different movement. I have updated demo with two elements.

 

About gyroscope, you must have seen 360 video on mobile. By using parallax.js you can have same movement as we move mouse whenever user physically moves the mobile.

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  • 10 months later...
  • 3 months later...
On 10/26/2017 at 3:36 PM, Sahil said:

Here is demo with delay before parallax effect happens. You can play with movement, timeout and ease effects to see what works best for you.

 

See the Pen wrVEOj by Sahil89 (@Sahil89) on CodePen

 

 

 

Can you please give me some code for this  http://brightmedia.pl/

i was wondering what was the code he is using for the line..

 

Please help me. 

Thank you

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Hi Wyne,

 

welcome to the GreenSock forums.

 

If you open up Dev Tools and inspect the site you will see that the majority of the fancy background visuals are rendered using HTML5 canvas

 

Screen Shot on 2018-12-27 at 09-50-35.png

 

You can also go to the network tab in dev tools and look at the source of this js: http://brightmedia.pl/js/main.min.js Dev tools will make it pretty / readable.

Even with the code readable it could take quite some time to reverse-engineer what they are doing.

 

If you are not familiar with canvas, I would strongly suggest you use DrawSVGPlugin which makes it SUPER easy to reveal SVG strokes in a wide variety of ways

 

https://greensock.com/drawSVG

 

 

 

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  • 6 months later...

@Gumbo I don't understand your question. The demo above works on multiple elements (the image and the .slide element) already. 

 

Do you mean how can you have multiple sections, each with this type of behavior? Or do you mean something else? A minimal demo or at least a picture would help us be able to help you :) 

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20 minutes ago, Gumbo said:

But instead of using classes, can you not just call different img?

 

Sure you can. But you need to be able to select it somehow. Why don't you try editing the demo to reproduce whatever you're imagining and then posting that demo here so that we can give you feedback?

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  • 1 month later...

Hello guys,

 

Just wondering how to make such a nice animation having the same effect as here https://godofwar.playstation.com/ . When moving mouse right left or up and down, it seems as the images, especially the background image behaves slightly different than in those examples here in the discussion. Plus there is the cloud and snow animation integrated.

I found it here, its number 17:  https://www.creativebloq.com/inspiration/css-animation-examples/2

they also have a link to the code with hmtl and css, I have tried that code but the code does not include any of those effects.

 

Anyone an idea how that has been made? I really wish to have the same effect, of course with different photos.

 

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Hey coderon and welcome to the forums,

 

12 hours ago, coderon said:

Anyone an idea how that has been made?

It's made using WebGL and the same basic technique as the one in this thread. It looks like they are also applying some perspective to the transition. So essentially they are a little zoomed in with the "camera" or viewpoint and use a 3D "turn" as opposed to the 2D sliding that's going on in this thread. Same principles, an additional dimension. 

 

Does that make sense? 

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