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overflowed elements messing up my offset

rgfx test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Don't use offsetX/Y for that. It's kind of like .position() in jQuery, and will include padding. That's where you get 30 extra pixels from. It also doesn't take any transforms into account. So if your box was scaled, it would still report the offset as if your box wasn't scaled, throwing all your coordinates off.

 

To get the mouse position relative to your box, use clientX/Y and subtract the box's boundingClientRect from it.

 

 

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