Share Posted August 9, 2017 I have a timeline which looks like this below this.tl = new TimelineMax({paused: true}) this.tl.to(this.images[this.count], this.duration, { y: '0%', force3D: true, ease: new Ease(BezierEasing(1, 0.055, 0.015, 0.985))}) this.tl.to(this.images[this.count], this.duration, { y: '-100%', force3D: true, delay: 1, ease: new Ease(BezierEasing(1, 0.055, 0.015, 0.985)),clearProps: 'y'}) this.tl.restart() What i'm trying to achieve is to pause all animation that happens on this timeline, and any animation that is currently running on this "this.tl" timeline. I have tried to use this.tl.pause() This pauses the animation, however if there is an animation already running it doesn't pause that. Is there a pauseAll for the timeline? I know I can use this code below, but I do not want to use it because this pauses all globally and it affects my other tweens. TweenMax.pauseAll() Link to post Share on other sites
Share Posted August 9, 2017 Hi, Hm, I can not think of a case where pausing a timeline would not pause all animations inside of it, especially ones that are already running. this.tl.pause() should absolutely pause all animations inside tl and no others. Also, TweenMax.pauseAll() should pause every animation as you described as well. In order to help further we will need to see a reduced test case that shows the behavior you are describing (tl.pause() not working). There is a chance I may be mis-understanding the issue, but a demo will certainly be the best way to clarify the problem and for us to quickly propose a solution. Here are some instructions on using CodePen to create a demo. Thanks! 3 Link to post Share on other sites
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