Put Your Hands Up 4 Detroit... or at least its river.   Your river has depth, so stuff further in the background should move slower, i.e. parallax scrolling. But how? Split your content up into distinct layers, and then lerp your way to glory.   I'm using the depth of a layer as the ratio for the lerp function. This creates consistent movement, scaling, shading, etc between the different layers.   See the Pen 663cb04165ff7ba1515014844b2e251f?edit
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