Share Posted June 29, 2017 Hey guys, I want to pause the timeline when it's completed. tl = new TimelineMax({repeat: -1, paused: true}); tl .to(dummy, 0.5, {x: '+=60', ease:Power3.easeOut}, 0.5) .addPause() .to(dummy, 0.5, {x: '-=60', ease:Power3.easeOut}, 1.5) .addPause(); The first addPause() works, the one at the end doesn't effect the timeline at all. The timeline is paused on load, a click on a button starts it. It pauses on the first addPause, a buttons starts it again but it doesn't pause on the last addPause. I hope it's somehow clear what I'm trying to achieve I'm thankful for any help. See the Pen bRaZLd by anon (@anon) on CodePen Link to post Share on other sites
Author Share Posted June 29, 2017 Okay I don't know if this is the right way to do it, but I solved the problem via a simple function: function pauseLeft() { tl.pause(); } var dummy = document.getElementById('dummy'); tl = new TimelineMax({repeat: -1, paused: true}); tl .to(dummy, 0.5, {x: '+=60', ease:Power3.easeOut, onComplete:pauseLeft}, 0.5) .to(dummy, 0.5, {x: '-=60', ease:Power3.easeOut, onComplete:pauseLeft}, 1.5); Thanks anyway Link to post Share on other sites
Share Posted June 29, 2017 Hi hallibus, Welcome to GreenSock Forums. This could be an alternative: See the Pen BZJXKL by mikeK (@mikeK) on CodePen Happy tweening ... Link to post Share on other sites
Share Posted June 30, 2017 Thanks for pointing that out. This should be fixed in 1.20.1 (out now). 1 Link to post Share on other sites