Use of the stagger timeline functions can be compared to a straight line on a graph because the amount of time between each stagger is always the same.
Is it possible so have a stagger which if represented on a graph would be a curve, and is automatically calculated based on some control point values similar to how bezier works?
is it possible to put a lot of objects on a timeline and automatically calculate their start time based on some control point values similar to how
1) Yes, I'm creating a CustomEase
2) I am using the getRatio() function to figure out the x value based on the current index / numBoxes. This code is in a loop so index gets incremented on each iteration.
3) I provided code above in the demo showing how to use this value as the delay for each tween in a staggerTo(). The stagger amount is a fixed value that gets applied equally for each tween generated by the staggerTo(). By using it as the delay I can use the cycle property to update t