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Is this a good way to loop an animation?

Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Hi everybody, first time posting here.


I've created this example on CodePen to loop a certain part of an animation consisting two frames. I did this by declaring two variables as two separate timelines (TimelineLite and TimelineMax), and then called the function to replay the second frame only.  You can take a look at how I wrote this by referring to the CodePen link.


I'm still learning both GreenSock and JavaScript, and I feel I've come a long way, but I'd like to know is there a better way to code this without using multiple timelines? Even though I'm satisfied with how the code works, I'm open to feedback if there is a neater way to write this code.

See the Pen WOQXPa by DavidRizzo (@DavidRizzo) on CodePen

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you don't need both Timeline libraries, just use Timelinemax.


Also, there is a lot of code that you don't need. Take a look at this to start and some else can show you the 100 ways to do a replay which at these moment they all escape my mind for some reason. lol


See the Pen dRMKJK by Felipe (@Felipe) on CodePen


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One of the hundred ways is to use TimelineMax with a repeat parameter.


var timelineOne = new TimelineMax({repeat:-1, repeatDelay:3); // Infinte repeat with a delay of 3 seconds between repeats
var timelineTwo = new TimelineMax({repeat:3); // Repeats three times, plays four times.


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added looping to the codepen using onComplete to call a replay function and onCompleteParams to pass a label that is in the timeline.

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Thanks for the feedback, guys. I appreciate the response.

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