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delay / overwrite issue

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how can i cancel an existing delayed tween when i create another tween that tweens the same object´s propoerty?


for example, i have:


private function showPopUp():void
	var inpopup:TweenLite = new TweenLite(popup, 0.25, {alpha: 1, ease: Linear.easeIn,
			var outpopup:TweenLite = new TweenLite(popup, 0.25, {alpha: 0, delay: 3.5, ease: Linear.easeIn});


that function is called in different situations, to show a popup with some text.


i´ll try to say it simple :


let´s say the popup mc pops in and before it pops out, i tell him to pop in again, let´s say, after 3 seconds.


then the popup mc pops out within 0.5 seconds, instead of 3.5.

shouldn´t it overwrite "itself" ? i get confused.


its "overwrite" property defaults to true, right?

i´ve tried already in different manners, for example, by only creating a new tween instead of declaring it into a variable.


obs: it works well in my computer but not in the server !!!


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