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Greensock 2D physics

fatih test
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Go to solution Solved by GreenSock,

Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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  • Solution

Hi @fatih. GSAP's Physics2DPlugin isn't for that type of effect. It's not intended to be a full-blown physics engine with collision detection, world dynamics, interplay between objects, etc. That'd make it at least 10x its size and wouldn't be at all appropriate inside GSAP (since it's built around animations that have a specific duration and can be placed in timelines, etc.). Sorry. It sounds like you'd be best served by finding a good full-blown physics engine. 

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