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Distance or velocity while Tweening

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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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if I am tweening a object in a game i am  making, i need it's velocity. Is there a way to throw this property so i can use it?  


So lets say i want to jump .

TweenMax.to(player, 1, {y:player.y-100})

is there any possible way to get the  distance that was traveled from one spot to another? Another way i can explain it is if i push the right or left arrow, i change the x velocity of the object to "player.vx = 5",  so it's velocity is 5.  

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Hello pdiddles03, and welcome to the GreenSock Forum!


If you could please setup a limited codepen example so we can see your code in context. And then we can test the code live.



Thanks :)

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