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shibbydoo

TweenMax skips frames on timeline[SOLVED]

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Hi,

 

I have this timeline animation in Flash CS4, and I'm using TweenMax to control it like this

 

TweenMax.to(_beam, .5, {frame:12, startAt:{frame:1}, repeat:2, ease:Linear.easeNone});

 

However it just doesn't look right, so I traced the currentFrame in ENTER_FRAME event and the trace looks like this

2 3 4 5 6 7 9 10 11 1 2 2 2 3 4 5

there are 12 frames in my movieclip and the frame rate is 24

see it didn't even play the 1 frame and the last frame (12), I did add

TweenMax.killTweensOf(_beam);

and it's still not working right... help! thanks.

 

christine

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Remember that by default, tweens begin rendering for the first time on the very next ENTER_FRAME event (the next frame) unless you set immediateRender:true. And this is probably a great case for using the new useFrames:true feature so that the tween's timing is based on frames, not seconds, like:

 

TweenMax.to(_beam, 11, {frame:12, startAt:{frame:1}, repeat:2, ease:Linear.easeNone, useFrames:true});

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