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toofastdad

PNG image not showing using Cory's Animate Template

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This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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I have created a timeline animation, all the assets animate as expected with the exception of an image file. The .png file is not showing on the stage. I know it's probably something simple, but I can't figure it out. I'm using AdHelper which created touch screen issues on Mobile devices (you couldn't execute the clickTag). The line createjs.Touch.enable(stage); was commented out as per Cory's instructions and works perfectly.

 

I have a few samples that I have to have 3 samples ready by the 11th July, so any help getting my images to show will be greatly appreciated. The image in question is London_Skyline_Silhouette.png.

 

Thanks

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Something wrong with Your .pngs. I cannot open them in Photoshop. Try to reexport them.

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With new Animate 2015.2 you dont need to use that templates.

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With new Animate 2015.2 you dont need to use that templates.

Can you elaborate? 

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Something wrong with Your .pngs. I cannot open them in Photoshop. Try to reexport them.

Thanks, I'll have a look later today and see if your suggestion helps.

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  • Solution

Can you elaborate?

Thank you for pointing me away from the template! I was able to get everything working as expected, I have a few more tests to perform to ensure my sprites will work when I have multiple images in an ad, I may reach out if I have trouble with compliance with the various vendors — lots more work to do :)

 

Thanks again for your help.

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