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Onizuki

Card game

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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Hi and welcome to the GreenSock forums,

 

Yes, GSAP would be the perfect tool to handle animation in your card game.

Check out this demo:

 

https://web.archive.org/web/20130823182335/http://pakastin.fi/cards

 

Be sure to hit the "close" button in the top right so that you can see the navigation that allows you to shuffle the cards

 

gsnvBMP.png

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Hello Carl

 

thank for the answer and yes thats perfect!

Exactly what we were looking for.

Do you have any hint about how would you handle the multiplayer part?

 

thanks

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Sorry, I really don't know what to suggest. There are many variables to consider when building a multi-player game. We really have to focus our efforts on supporting the GreenSock tools in here.

 

However, you should study what Blake did with this demo:

 

http://codepen.io/osublake/pen/gPeeJN

 

Open that same link in 2 separate browser windows. Add magnets and drag them around. Your actions will be mirrored in the other window in realtime. 

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Nice card demo, Carl!

 

I used Firebase for that magnet demo. It's definitely one of the easiest ways to create a mulitplayer game without using a server. It's really just a database, but changes are synced across all connected clients in real-time, so you can use it to make multiplayer games.

 

Check out some of stuff you can do with Firebase. There's a multiplayer version of tetris you can learn from.

https://www.firebase.com/docs/web/examples.html

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Thats wonderful.

Thanks for your help guys :)

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  • 4 years later...

Hi Carl,

 

I love the demo you provided but was wondering if you have access to the source code? 

 

Thanks!

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