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Your snippet for: mobile detection.

emmanuelulloa test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Hello emmanuelulloa,

 

I usually use something like this:

var isTouch = !!("undefined" != typeof document.documentElement.ontouchstart),
    UA = window.navigator.userAgent,
    isTouchIpad = (UA.match(/iPad/i) == "iPad");

if(isTouch === true){
	if(isTouchIpad == true){
		console.log("touch-ipad");
	}
        console.log("is-touch");
} else {
	console.log("no-touch");
}	

But keep in mind that when on Windows 8 this might not work due to the whole WIndows 8 metro and desktop view confusion. Also Firefox, IE, and Chrome will sometimes not accept the check for a touch event due to removing touch form the useragent and the way it checks a touch device on Windows 8. So keep that in minds when testing for mobile, which is usually just a check for touch support.

 

Also take into consideration that the useragent might be different when it is Windows 8 with a touch screen versus Windows 8 with no touch screen.

 

I hope this helps! :)

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Touch really isn't reliable anymore as a lot of desktops have touchscreens. I have 2 touchscreens, and it's really annoying when I go to a site and it assumes I'm on mobile, preventing my mouse from working in Chrome. 

 

Detecting mobile can be rather tricky. I've been seeing people use this crazy regex lately. It's too long to post here, but you can check it out on detectmobilebrowsers.com

 

That sure seems like overkill to me. Mozilla says you should be ok just checking for the string "Mobi" in the user agent (at the bottom of the page).

https://developer.mozilla.org/en-US/docs/Browser_detection_using_the_user_agent

 

If that's the case, then something like this...

var isMobile = /Mobi/i.test(window.navigator.userAgent);
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Above i was testing for touch using feature detection which is more reliable than checking the user agent which can be spoofed. But i usually do a mix of feature detection and media query check of min-width and max-width to make sure it is a mobile device with touch support. ;)

 

Something like this also works:

var isMobile = window.matchMedia("only screen and (max-width: 760px)"),
    isTouch = !!("undefined" != typeof document.documentElement.ontouchstart);

if(isMobile.matches && isTouch) {
        // is mobile device
        console.log("is mobile and has touch support");
} else {
        // is not a mobile device
        console.log("is not mobile and has no touch support");
}

:)

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Pretty much anything you test for can be faked, so here's my latest solution. Just ask the user if they are using mobile via an annoying alert box. Bonus points for triggering multiple alert boxes.

confirm("Are you on mobile?");
confirm("Are you sure?");
confirm("Are you really, really sure about this?");
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Hi guys :)

 

If i understood correctly you need to detect devices width/height , Touch support , maybe sensors , vibrator or ... etc , right !? ...  

 

So simply you just need to check those specs for your needs .

 

otherwise what's the difference between desktop and mobile !?

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A client is asking me if it is possible to show different CTA's depending wether the banner is being viewed on desktop or mobile ("Learn More" or "Download App").  What is your JS snippet for detecting the environment?

 

It looks like he wants to prevent mobile devices from downloading something.

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  • 1 month later...

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