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draggable .update() not working

paprika test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Hi!

 

I'm experiencing a problem with draggable. Maybe someone can help me...

 

I'm using draggable with the throwPropsPlugin to move a DIV and I have my own Javascript to scale and center it on mousewheel and pinch events. Unfortunately draggable doesn't use the new translate3d values, if I drag the div after that, because the internal x and y values were not updated. I found that .update() schould do this, but the .x and .y values of my draggeable object are the same before and after I execute .update() even though the translate3d values of my DOM object have changed. What am I doing wrong?

 

My code is:

Draggable.create(

  "#image",

  {type:"x,y",

    edgeResistance:0.8,

    bounds:"#frame",

    throwProps:true,

    onDragStart:function(){

      console.log("dragstart");

      clearTimeout(mousewheelTimer);

    }

  }

);

 

and later called after a short timeout, when the mousewheel is no longer scrolling:

 

function mousewheelEnd(){
    console.log(Draggable.get("#image").x );
    Draggable.get("#image").update();
    setTimeout(function(){console.log(Draggable.get("#image").x );},1000);
}

 

I also tried to kill the Draggable object and create a new one and to disable it while the mouse is scrolling. Nothing worked.

 

Please help! Thanks.

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Don't mess with transforms directly. You can access the values like this...

// DOM element
var x = myElement._gsTransform.x;
var y = myElement._gsTransform.y;

// jQuery object
var x = $myElement[0]._gsTransform.x;
var y = $myElement[0]._gsTransform.y;

And like Diaco mentioned, always use GSAP to set any type of transform values 

// Good
TweenLite.set(myElement, {
 x: 200,
 rotation: 90,
 scale: 1.5,
 skewY: 45
});

I tried messing with your code, but you have way too much stuff to clean up. It's a start, but I don't know what's going on.

See the Pen 22ef8f862524c87960734ad8b90b4c77 by osublake (@osublake) on CodePen

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