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Scrollmagic

pedriveros test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Hi,

I find GSAP to be very useful and easy to implement according the needs of each project I'm in, but there's something I'd like to do with no luck so far.

Using Scrollmagic, I've set a scene manipulation where each section overlaps the previous one, but I need to kill it after the last one, so it doesn't feel pinned, so the next part of the DOM starts displaying normally as the page keeps scrolling down

 

I include a .zip if it could be required

 

Thanks for your support

demo.zip

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Here's a Codepen unpinning the Section 3 and displaying the following content normally.

 

See the Pen QjRWGM by ihatetomatoes (@ihatetomatoes) on CodePen

 

This is the approach:

 

- create new "unpin element" inside of Section 3 and position it at the bottom

- create a new scene, that will unpin Section 3

- trigger this scene when "unpin element" comes into a view

 

This will unpin Section 3, but both Section 1 and 2 are still pinned, that's why you have to also add white background to Section 3 and change background colors of Section 1 and 2 to white.

 

Here's the updated ScrollMagic code:

var scene;

var controller2 = new ScrollMagic.Controller({
    globalSceneOptions: {
        triggerHook: "onLeave"
    }
});

var controller = new ScrollMagic.Controller({
    globalSceneOptions: {
        triggerHook: "onEnter"
    }
});

var slides = document.querySelectorAll("div.layer");
for (var i=0; i<slides.length; i++) {
    scene = new ScrollMagic.Scene({
        triggerElement: slides[i]
    })
    .setPin(slides[i])
    .addIndicators()
    .addTo(controller2);
}

var unpinSlide = document.querySelectorAll("div.unpin");
var scene2 = new ScrollMagic.Scene({
    triggerElement: unpinSlide[0]
})
.addIndicators({
    colorStart: "rgba(255,255,255,0.5)",
    colorEnd: "rgba(255,255,255,0.5)", 
    colorTrigger : "rgba(255,255,255,1)",
    name: 'unpin'
})
.setClassToggle(".bg-blue, .bg-red", "bg-white")
.on("enter", function (e) {
    scene.destroy(true);
})
.addTo(controller);

Hope that helps.

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