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This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Hello,

in my script im using a draggable for navigation.

In the throwProps-callback the draggable is disabled.

Now i want to enable it in an oncomplete callback of my timeline, but itis doing nothing.

I can log the draggable instance but calling the method isnt affecting anything.

The draggable stays disabled.

 

After every section in my timeline my timeline callback is called.

Then I want to enable my dragger to grant navigation.

OnThrowPropsComplete I want to disable the dragger and navigation to dont disturb the timeline.

 

Draggable instanciation:

draggerInstance = Draggable.create($dragger, {
    type: "y",
    bounds: "#drag-container > div",
    overshootTolerance: 0,
    throwProps: true,
    onThrowComplete: function() {
        hideSwiperButtons();
        wasDragged = true;
        var itemNo = getDraggerItemNo(this.y);
        tl.seek(sceneLabels[itemNo]);
        $dragger.removeClass("active");
        $menuItems.removeClass("active");
        $menuItems.eq(itemNo).addClass("active");
        TweenMax.to($menuContainer, 0.5, {
            opacity: 0,
            delay: 0.01,
            ease: Expo.easeOut,
            onComplete: function() {
                $menuContainer.removeClass("active");
                currentTween = tl.tweenTo(sceneLabels[itemNo + 1]);
                currentScreen = itemNo + 1;
            }
        });
        this.disable();  //Disable dragger here to prevent navigation while tweening
    },
    snap: {
        y: function(endValue) {
            return getDraggerItemNo(endValue) * gridHeight;
        }
    },
    maxDuration: 1,
    onDragStart: function() {
        $dragger.addClass("active");
        $menuContainer.addClass("active");
        TweenMax.to($menuContainer, 0.5, {
            opacity: 1,
            ease: Expo.easeOut
        });
    },
    onDrag: function() {
        var itemNo = getDraggerItemNo(this.y);
        $menuItems.removeClass("active");
        $menuItems.eq(itemNo).addClass("active")
    }
});

 

 

TimeLine onComplete callback

function onCompleteTimeline() {
  //draggerInstance is accessable from here
  draggerInstance[0].enable(); //not working
  tl.pause();
}
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Yup, Diaco is right, we really need to see what is happening in order to trouble shoot properly.

Your demo only needs to contain code that makes the item Draggable and Throwable with the proper callbacks that will disable() / enable() the draggable.

All that code about adding and removing classes, tweening $menuContainer, snapping, etc isn't necessary. I'm guessing you can cut the code down by 50% and that will make it very easy for us to spot any potential problems. Thx!

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