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FadeIn particles in HTML5 canvas

mGorchev test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Hello everyone,

 

Im trying to generate particles in HTML5 canvas and then fade them in or out with random delay and animation duration time. Ultimately creating the effect of stars appears in the sky. So far i've been able to generate the particles with rgba() colour but was unable to animate the alpha value.

In the Codepen provided if you change line 18 from 

  _this.alpha = 0;

to

  _this.alpha = 1;

you will see that the particles are actually being drawn on the canvas.

 

Im not sure if i can modify directly an rgba value of a canvas shape with TweenMax or i need another approach. My animate function looks like that:

function animate(){
  for(var i = 0; i < bubbles.length; i++){
    var current = bubbles[i];
    var newAlpha = i * 0.1 % 1; //
    TweenMax.to(current, 1, {
      color: 'rgba('+ current.color + ', '+ newAlpha +')',
      delay: 0.5,
      onComplete: function(){
        console.log('Completed!');
      }
    });
  }
  loop();
}

and i have the loop function to redraw the canvas on every frame:

function loop(){
  for (var i = 0; i < bubbles.length; i++) {
    bubbles[i].draw(ctx);
  }
  requestAnimationFrame(loop);
}

Im not sure if im doing the requestAnimationPart properly as well.

 

CodePen: 

 

Any advice will be much appreciated!

Thanks!

See the Pen mJBBvE by MomchilGorchev (@MomchilGorchev) on CodePen

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Hi Diaco,

 

thanks for pointing me the right direction. I manage to made it work using the ColorPropsPlugin. I had a wrong function stack as well :) It needs some cleaning and some tweeks but i have what i was trying to achieve!

Big thanks for the great support!

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