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"display" applied a frame before x/y updates causing "flashing" in single .set()

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This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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I'm trying something like (pseudo code):


.set({x: newX, y:newY, display: 'block'})


to both show an item and place it at a new location. But it flashes briefly at the old location, indicating that the display property gets updated one frame before the X/Y updates. Even though "set" shouldn't cause an animation, it seems to go through the animation system somehow.


Is there a way to ensure the position is updated BEFORE the display  property is changed?


Placing them in separate .set() commands doesn't work.




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I've tried one more thing, which seems to work:


.set({x: newX, y: newY, immediateRender: true})
.to(0, {display: 'block'})
I am guessing that this takes 2 frames to execute, though.
I'm still curious why this works this way, and why neither a single .set nor two consecutive .set work as one would expect. It seems to me that all properties in a single .set() statement should execute in the same frame.
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Hi killroy :)


as we asked you previously , pls make a Codepen Demo available for your questions .


anyway , i can't see any flash or delay : 

See the Pen JdNzEJ by MAW (@MAW) on CodePen

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Excellent demo, Diaco.

Not seeing any flash on this end either.

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