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hitting strange limitation with tinting images???

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I'm working on an air app that tinits a mosic of images.  The numbes are large and at some point I'm tinting up to 14k images. 


With stage size of 1920 x 1080 things are working great.  When I extend the stage size to 3840x1080 the same tinted images are behaving strangly.  Some of the images are tinting fine, others are tininting the image a solid color (as if my tint amout is 100%). 


I have tried all the render modes with the same results, and I don't think it's a computer issue as it behaves the same on laptop and supped up mac pro.  To be clear this app will multi screen which is why I am trying to run a single app at 3840x1080.  My fall back is to publish two seperate apps have have them comunicate to each other, but I'd like to avoid doing that. 


Any ideas? 



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My best guess is that the Flash runtime is just overworked and is giving up.

From what I recall, tint operations are fairly expensive performance-wise to begin with.

I'm not terribly surprised that images with over 4 million pixels are having a little trouble. 


As a quick test I just created an fla that was 3840 * 1080, placed an image that size on frame1 and did a classic tween using tint for 60 frames.

When I exported, it quickly spiked the CPU on my MacBook Pro.


I can assure you that there is nothing we can do on our end to remedy this situation, and unfortunately I really don't have any good ideas about how you can optimize performance on your end. I wish I had better news for you.

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