creepco

Save other variables/properties in XML on export?

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Hello,

 

I was wondering if it's possible to save other variables/properties of objects when exporting XML using TransformManager?

I'm building a game authoring engine using it and it's working great, but I'm hitting situations where I need to save extra information about the managed objects.

For instance, if I wanted to save a point value to a game object, or a target name for a teleporter game object? ie: 

pointVal = "100"

or 

teleportTargetID = "B100"

 

Thanks,

Brent

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I wish I had a super-easy answer for you, but unfortunately that's not really a feature TransformManager supports. However, you're welcome to take the XML that TransformManager spits back to you, and alter it in whatever way you want, adding your own custom attributes, etc. 

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