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How do I kill a timeline correctly?

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Go to solution Solved by Diaco,

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This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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So I have...:
var timeline = new TimelineLite ()

Then timeline.from a few times, and timeline.fromTo once, and timeline.to once. Each one has {onUpdate: onUpdate ..}.

In the onUpdate, I run TweenMax.killTweensOf(timeline) if certain conditions are met. I logged it and it's run hundreds of times, but the timeline keeps going.

What's up with that? Anything obvious I missed?


(I'd rather not post my code...)

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It's tough to say without seeing your code or a simplified example, but I suspect you might be misunderstanding what killTweensOf() does. It allows you to kill the tweens of a particular target, but it looks like you're passing it an instance of a TimelineLite and expecting it to kill() the instance itself. What you're doing would kill tweens of that timeline (literally, like if you were tweening its timeScale with another tween or something). I bet you meant to do this:




(that's a long-winded way of saying exactly what Diaco.AW said) :)

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Oh.. thanks, guys! I appreciate the help, and the library. One more bug quashed. :mrgreen:



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