scottiescotsman Posted December 3, 2014 Share Posted December 3, 2014 function mouseOUT(e:MouseEvent):void{ TweenMax.to(menu_MAIN, 2, {rotation:"360", ease:Linear.easeNone, repeat:-1}); } function mouseOVER(e:MouseEvent):void{ TweenMax.killTweensOf(menu_MAIN);; } Hi guys, here is a little problem I have and cant figure out how to solve it say I have a clock hand @ 12 o'clock which rotates constantly until I MOUSE_OVER it, what I am trying to do is when I MOUSE_OVER it I want the clock hand to always stop @ 12 o'clock no mater when I MOUSE_OVER it. Thanks for your help in advance Steven Link to comment Share on other sites More sharing options...
Carl Posted December 3, 2014 Share Posted December 3, 2014 if the 12 oclock position is where the menu starts you can just pause the tween at a time of 0 like //create the tween outside your mouse functions var clockTween = TweenMax.to(menu_MAIN, 2, {rotation:"360", ease:Linear.easeNone, repeat:-1}); function mouseOUT(e:MouseEvent):void{ clockTween.play(); } function mouseOVER(e:MouseEvent):void{ clockTween.pause(0); } Does that work? If not, please provide a simplified FLA that we can look at. Thanks. Link to comment Share on other sites More sharing options...
scottiescotsman Posted December 4, 2014 Author Share Posted December 4, 2014 yes it works m8 thanks, but not the way I wanted it. is there any way that when I mouse over it, it finishes it's 360 cycle or rotation it is on, rather than snapping to (0) ? Thanks in advance Steven Link to comment Share on other sites More sharing options...
Carl Posted December 4, 2014 Share Posted December 4, 2014 ok. here the basic idea is that you use an isHit boolean to track whether or not you have rolled over the spinning thing import com.greensock.*; import com.greensock.easing.*; var isHit:Boolean = false; var clockTween = TweenMax.to(menu_MAIN,2,{rotation:"360",ease:Linear.easeNone,onComplete:checkHit}); function mouseOUT(e:MouseEvent):void { trace("mouse out"); isHit = false; if (clockTween.progress() < 1) { clockTween.resume(); } else { clockTween.restart(); } } function mouseOVER(e:MouseEvent):void { isHit = true; } function checkHit() { if (! isHit) { clockTween.restart(); } } menu_MAIN.addEventListener(MouseEvent.ROLL_OVER, mouseOVER); menu_MAIN.addEventListener(MouseEvent.ROLL_OUT, mouseOUT); Link to comment Share on other sites More sharing options...
scottiescotsman Posted December 4, 2014 Author Share Posted December 4, 2014 Thank very much Carl u a star!! Link to comment Share on other sites More sharing options...
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