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Force3D 'auto'causing pixelation on Bezier Curve path.

rgfx test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Yes 1.8.4 did not use force3D.

 

Not really sure what you are seeing though. The 2 pens looked identical to me. Tested in Safari, Chrome and FireFox on mac.

 

Can you provide a screengrab or some more details.

 

To avoid things looking bad when scaled up, don't scale higher than 1. So instead of scaling to 3, make your object 3 times bigger natively and then scale to 1.

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Thanks Diaco, Carl mentioned its best scale to 1 previously, it certainly works better. I was hoping for another solution because as we discovered that bezier curves objects "pivot point or anchor" is at x:0 y:0 regardless of transform origin setting. So either I have to redo my bezier point with negative values or adjust my container with negative margins. 

 

Oh well, such is the web.

 

Thanks guys. 

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