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Creating a maze with draggable?

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This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Hi guys,


Just wanted to pick your brains about creating a Maze Game (A single object that a person can drag through a maze).


The maze will most likely have curved pathways, so not sure lock-axis would be enough.


My first thought is some kind of collision detection...


Thanks in advanced!


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Your first thought is probably right. Draggable does provide a hitTest method but I'm not sure that will be enough if you're using curved paths. You're probably going to need to research some collision detection algorithms.

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