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Found 9 results

  1. Hi there, I want to create an animated wheel which starts at a specific degree and ends at a specific degree. Until it's requested to stop/pause it needs to spin infinite. So basically there are three stages "starting", "spinning", "stopping". The difficult task is to start and stop spinning with some momentum to feel natural. I have found multiple very helpful forum posts about that topic. They all stop at a random degree. Especially this seams to be a very similar problem but the solution is missing the momentum at start and stop position. Thanks in advance
  2. I want to change color of my background and text again and again parsing my array of colors. I don´t know if I can do that using a variable or changing itemColor value, I was thinking in using an onComplete funcion by I will use this inside React, let itemColor = 0; var tl = gsap.timeline(); tl.to("#bg", { backgroundColor: colors[itemColor].dark, duration: 1, delay: 3 }).to("#h1go", { color: colors[itemColor].light, duration: 1, delay: 0 }); Also I have a Codesandbox link for React https://codesandbox.io/s/gsap-react-text-gsaptimeline-cuk58?file=/src/App.js Thanks in advance
  3. I have a "simple" question (I think that it doesn't need a codePen sample). We have a variable like this: var tx = "TweenMax.to('#element',2,{textShadow:'10px 10px 10px rgba(255, 255, 255, 0.5)'})"; I take it from an xml file. Can I do something like this? tml.add(tx, s); Where "tml" is a timeline and "s" the time in seconds. With this sintax it doesn't work (no error and nothing happens). Is there some other way to do this? Thank you very much for your patience. Mario
  4. Hey everyone, I'm stuck with ScrollMagic and SplitText. I'm using SplitText for many classes. I need to replicate the same function all over again in the same page. All the other animations are fine, except for SplitText. splitTextBody = new SplitText(".split-text-body", {type:"words"}), wordsbody = splitTextBody.words; $('section').each(function(){ var textBlock = new TimelineMax(); textBlock.add(TweenMax.to($(this).find('.underline-body'), .75, {x:0, ease:Expo.easeOut})) .add(TweenMax.staggerFrom($(this).find(wordsbody), 0.8, {opacity:0, y:"100%", ease: Expo.easeOut}, 0.012)) .add(TweenMax.staggerTo($(this).find('.underline-form'), .75, {x:0, ease:Expo.easeOut}, 0.12), '=-1'); var scene = new ScrollMagic.Scene({ triggerElement: this, duration: 0, offset: 0, }) .setTween(textBlock) .addTo(controller) }); I'm able to call SpliText with no problem when it's just one for each page. But not in this case. When I have classes like this I'm not able to figure it out. Thanks in advance for the help! Cheers.
  5. Hi, Hope someone can help me with with this. I am trying to find a way to create a "wind effect / drift". A movie clip will be constantly be pushed back -x but clicking the stage will make it move forward +x the more you click the faster it moves. If the clicks stop it will slowly slowdown and start to drift backwards. Any support is much appreciated! Thx
  6. The code is below. When Tweenlite is called it treats "tileList[count1]" as a string instead of a variable name. However the trace seems to return what I would expect (tile1, tile2, tile3...). If I remove "tileList[count1]" from the tween and replace it with a direct call to the MovieClip (tile1, tile2, etc) the code works perfectly... Things I've tried: Using a vector instead of an array. Setting tileList[count1] to a public and local variable and then calling that variable. Removing the randomSort. Removing count1 and calling the array element directly (ie, tileList[5]). public class wtpMain extends MovieClip { public var tileList:Array = new Array(tile1,tile2,tile3,tile4,tile5,tile6,tile7,tile8,tile9,tile10,tile11,tile12,tile13,tile14,tile15 ,tile16); public var count1:int = 0; public function wtpMain() { nextButton.buttonMode = true; nextDis.mouseEnabled=false; nextButton.addEventListener(MouseEvent.CLICK, nextButtonClickh); tileList.sort(randomSort); } public function nextButtonClickh(event:MouseEvent):void { nextButtonClick(); } public function nextButtonClick():void{ TweenLite.to(tileList[count1], 5, {y:700, alpha:0}); trace(tileList[count1]); count1++; } public function randomSort(objA:Object, objB:Object):int{ return Math.round(Math.random() * 2) - 1; } } }
  7. I want to animate something (the position of the background image) of a div when the user hovers over (mouseovers) it. There will be several of these divs on a single page. It would be REALLY nice to be able to specify classes, not IDs, of DIVs, when constructing greensock timelines, but as that's impossible I've had a stab at it in this jsfiddle: http://jsfiddle.net/cheolsoo/mp3qes6n/ 1/ why doesn't the (global) value of i get set when the mouseover event fires? I initialized i to 611 but it doesn't change when I mouseover one of the other divs. 2/ (much less critical as I can work around it) my fiddle works (sort of) because I stripped "vid_" away from the div ID and then added it back in the TimelineMax definition. I tried simply passing a variable (e.g. i where i='vid_611' rather than '611') instead of "vid_"+i, but then nothing worked at all. Why not? (Is that a greensock question or a Javascript question? I'm such a moron I'm not even sure.) thanks, eh Ryan
  8. INTENDED EFFECT: I have a TweenMax with a variable for the target. This target is the current element. var currentElement = $("#div1"); The tween is nested inside a TimelineMax set to repeat. Once the tween completes, an onComplete fires. Within my onComplete function, the target will dynamically change. currentElement = $("#div2"); ISSUE: Target never changes on timeline repeat of the nested tween, even after redefining the variable. I know that invalidate() works with changes in vars parameter, but it does not work with the target. QUESTION: Is there any way to achieve the intended effect? Any help much appreciated.
  9. Hello. This is my first post. And I believe this is a noob question, in fact. I have a tween that has a bezier effect on it and I want it to receive the "y" position through a variable. Something like this: var myTween: TweenLite = new TweenLite(my_mc, 2, {y: myVar + 43 , ease:Bounce.easeOut, onComplete: myFunction}); Is there a simple way to pass this value? Thx in advance.
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