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Found 152 results

  1. I have a timeline with couple of tweens in it. Some of those tweens get destroyed by TweenLite.killTweensOf(myNode) while the timeline is playing but after removing those tweens, the position of the next tweens don't change and the timeline act like nothing has been changed. I expect when I remove a tween from timeline, then any tween after that shifts and start earlier. Is it even possible to do what I want to do?
  2. Animations are slow

    i am using gsap basic animation like translations and show or hide but the animation sometime do not go smoothly i don't know if i can post my demo website link but if anyone want to see the web i can comment on this post chars = mySplitText.chars; tl.staggerFrom(chars,0.01, {opacity:0, ease: Expo.easeInOut}, 0.11, "+=0.1");,1,{display: 'block',ease: Expo.easeIn},2);,1,{display:'block'},9);,1,{display:'none',ease: Expo.easeIn},9);,.1,{display:'none',ease: Expo.easeIn},9), 2, {y:-7000,rotation:45,scale:4,ease: Expo.easeIn},9);, 2, {y:7000,rotation:45,scale:4,ease: Expo.easeIn},9);, 2, {opacity:0,display:'none',ease: Expo.easeIn},10);, 2, {opacity:0,display:'none',ease: Expo.easeIn},10);, 1, {overflowY:'auto',ease: Expo.easeIn},10);,2,{display: 'block',opacity:1,ease: Expo.easeIn},10);,2,{borderStyle:'solid',borderWidth: '48px',borderColor:'#fff',ease: Expo.easeIn},12);,2,{display:'block',height:'48px',backgroundColor:'#fff',ease: Expo.easeIn},12);,2,{display:'block',width:'48px',backgroundColor:'#fff',ease: Expo.easeIn},12);,2,{display:'block',height:'48px',backgroundColor:'#fff',ease: Expo.easeIn},12);, 2, {opacity:1,ease: Expo.easeIn},12);,1,{display: 'none',ease: Expo.easeIn},12);,1,{display: 'none',opacity:0,ease: Expo.easeIn},12);, 1, {x:-400,y:'15%',position:'fixed',ease: Expo.easeIn},12);, 1, {scale:0.75,ease: Expo.easeIn},12); tl.from(about, 2, {x:100,ease: Expo.easeIn},12);, 2, {opacity:1,ease: Expo.easeIn},12);,2,{opacity:1,ease: Expo.easeIn},12); tl.from(nav,2,{x:100,ease: Expo.easeIn},12);
  3. TimelineLite to mp4

    Hi, I am having some trouble on my project. I made some animations using TimelineLite and it works great. The animation are all images and texts moving around and video playing on background. But recently I was asked to export this animations to mp4. I tried many ways on doing it, but no success. 1. I have followed this topic below. It works fine when the animation contains only static images. with a <video> playing on background I just cant do it. 2. I have tried to use headless browser to record my screen, but its too slow I just couldn't get screenshots or screencast (chrome) with less than 300ms. Does anybody have idea on what I can do? Thanks.
  4. Animating modals

    Hi all, I would like to replicate the App Store Featured App/Games animation. See this to see what it may look like: Basically, there will be 2 elements in which the styles would be the animated before modal is opened and a different styling after modal is opened. In the App Store case, its the image (increase width size) and the modal title (change x value position). In my Codepen, I would like to replicate such an animation but I have no clue to using the GSAP code to do this. I know I asked a similar question to which the answer was to use SPA (Single-Page Application), but for this case I think its possible to animate with modals. I am using this plugin for the full screen modal pop-up. Any ideas? Thanks, Alfian
  5. Animation plays first on website load

    Hi everyone, For my school's graduation showcase website, I have a DrawSVG element in which when completed, will perform an animation on other elements. You can view the code in main.js file here. The problem is on, when loaded, there will be: 1. A slight blink of the original DrawSVG element 2. The elements that were supposed to be animated to view after DrawSVG element is completed drawing comes up first, and THEN disappearing and then appearing again after the animation is complete. This is especially apparent in mobile (i0S 11, Chrome, Safari). How do I fix the 2 problems? I have always thought it might be caching problem, but I have already tried to fix it using caching meta tags but the problem still persists. Is it a possibility on how I write the JS? (sorry, I'm still a newbie in JS!). Thanks, Alfian
  6. Hi when cloning any node on the page, the scrollTo plugin no longer works, is there a way around this? I've taken the default Codepen example and cloned an element to demonstrate the issue.
  7. Hello, I want to execute a TimelineLite only one time. I use a plugin (fullPage) and when I move to a section of the page 'secondPage', I have a function for executing the TimelineLite( animaFotos() ). But I need the animation only works one time. I've tried with kill method but doesn´t work the animation. function animaFotos(){ //cambio css. para mostrar imágenes y comenzar TwenLite fotos.css('visibility', 'visible'); textoinfo.css('visibility', 'visible'); tl .from(foto1, 0.3,{y:-10, autoAlpha:0,ease:Power1.easeOut},0.3) .from(foto2, 0.3,{y:-10, autoAlpha:0,ease:Power1.easeOut},0.6) .from(foto3, 0.3,{y:-10, autoAlpha:0,ease:Power1.easeOut},0.9) .from(textoinfo, 0.3,{y:-10, autoAlpha:0,ease:Power1.easeOut},1.2); } $(document).ready(function() { $('#fullpage').fullpage({ css3:false, anchors: ['firstPage', 'secondPage','thirdPage', 'lastPage'], afterLoad: function(anchorLink, index){ var loadedSection = $(this); //using index if(index == 1){ animaLogo(); } //using anchorLink if(anchorLink == 'secondPage'){ $('#titulo').html('bio'); animaFotos(); secondLife2('.foto1','img/prueba1.jpg', 'img/1.jpg'); secondLife2('.foto2','img/prueba1.jpg', 'img/4.jpg'); secondLife2('.foto3','img/prueba1.jpg', 'img/3.jpg'); } if(anchorLink == 'thirdPage'){ $('#titulo').html('portfolio'); animaCards(); } if(anchorLink == 'lastPage'){ $('#titulo').html('contacta'); alert('contacto'); animaCards(); } } }); });
  8. Hi, First of all. We love Greensock. We have used it on about 3 new client projects already and find it incredible! So great work! I'm trying to get the following animation to work however and am having some issues. This is the following animation. See screenshot. The animation should be as follows: The T appears The line from the T to the D animates the stroke with DrawSVG. The D appears The line from the D to the L animates the stroke with DrawSVG. The L appears The line from the L to the T animates the stroke with DrawSVG. This is the following code that I have: const tl = new TimelineLite({delay:0.5, repeat:-1, repeatDelay:2}); tl.from(this.letterT, 0.25, {scale:0, opacity:0, transformOrigin:'center', ease: Bounce.easeOut}) .from(this.line1Path, 5, { drawSVG: "100% 100%" }, { drawSVG: "0 100%", ease: Linear.easeNone}) .from(this.letterD, 0.25, {scale:0, opacity:0, transformOrigin:'center', ease: Bounce.easeOut}) .from(this.line2Path, 5, { drawSVG: "100% 100%" }, { drawSVG: "0 100%", ease: Linear.easeNone}) .from(this.letterL, 0.25, {scale:0, opacity:0, transformOrigin:'center', ease: Bounce.easeOut}) .from(this.line3Path, 5, { drawSVG: "100% 100%" }, { drawSVG: "0 100%", ease: Linear.easeNone}) Now if I'm correct each .from should run after each other. This is working fine with the letters but the line ones run the moment the animation starts. I've tried using the Position Parameter on those line ones to no avail. Any help with this would be greatly appreciated. Thanks
  9. Independent timelines

    Hi! I'm new to this community. Can someone tell me if I can create independent timelines and fire them at will even if they will overlap? For example: var tl1 = new TimeLineMax (){}; tl1.[some animations]; [later in the document] var tl2 = new TimeLineMax (){}; tl2.[some other animations]; Problem is - when tl2 fires, tl1 stops. What I need: I need to operate timelines independently, fire them at any moment without interferences with each other. Haven't found anything useful in the docs. Thanks!
  10. Sequencing Tweens with Scrollmagic

    Hello! I'm very new to GSAP and Scrollmagic, but I'm wondering about how to do something specific. I will provide a link below, but basically what I'm wanting to know how to do is have an element tween to a specific point on scroll, then pause, then complete, the tween. Here is the code I'm using currently to make this happen: // Hockey Player Slide var tween = TweenMax.staggerFromTo(".hockey-boy", 1, {left: -600, opacity: 0}, {left: 800, opacity: 1, ease: Linear.ease}, .15); // build scene var scene = new ScrollMagic.Scene({ triggerElement: "#hockey-player", triggerHook: 0, duration: 2000, }) .setTween(tween) .setPin("#hockey-player") .addIndicators({ name: "Hockey Player", }) .addTo(controller); I greatly appreciate anyone shedding some light on this for me! Take care!
  11. Hi everyone! I would like to create a quotes rotator with SplitText and Timeline Stagger which can be animated in lines or words or chars! I have already tried to create one and there is the Pen that I made below here but it is not really what I wanted to achieve!! I would very appreciate any kind of help. Thank you!
  12. refer to $(this) in a timeline

    Hi there, I am integrating GSAP with fullpageJS. for some slides, i am using the same timeline for the elements to fade in when a user gets on a new slide. This is how i set my animation var workTitle = $(".title"); var workContent = $("p"); var content = [workTitle, workContent]; var tl2 = new TimelineLite({}); tl2.staggerTo( content, 0.2, { autoAlpha: 1, opacity: 1, ease: Power1.easeIn },0.2); for now the animation will run for all slides when the user gets to a slide. for example if the user gets on slide 1, the content fades in. but when I swipe to slide 2, the content is already in view because the animation was played for all slides. this is how all my slides (will) look like. <div id="slide2" class="slide"> <section class="content"> <h3 class="title">slide 2</h3> <p> content </p> </section> </div> I am using the callbacks provided by FullpageJS in combination with GSAP. I know $(this) refers to the specific element you want to target, but I can't seems to find a way to refer to $(this) in a timeline. Its working fine except the animation is triggered for all slides, which needs to be only for the loaded slide. see how i make use of the callback provided by fullpage with some gsap. afterSlideLoad: function(anchorLink, index, slideAnchor, slideIndex) { var workTitle = $(".title"); var workContent = $("p"); var content = [workTitle, workContent]; var loadedSlide = $(this); var tl2 = new TimelineLite({}); tl2.staggerTo( content, 0.2, { autoAlpha: 1, opacity: 1, ease: Power1.easeIn }, 0.2 ); if (index == 2 && slideIndex == 1) {; } if (index == 2 && slideIndex == 2) {; } } Can someone help me and put me on the right track please see my fiddle:
  13. Hi Everyone, I'm trying to figure out how to use timelineLite with React properly. I attached a codepen that works but I have read is not best practice. The key thing I need is a parent component that will contain the timeline object as a state and then a series of child components that I iterate over. I read this blog post that claims that it is important to use the onComplete() call back when I am setting up my timeline entries. The callback gets triggered within the ChildItem when it appears or disappears. The problem with react is that data flows from the top on down, so I can't for the life of me figure out how I can get the callback up into the parent component so I can register it properly. Can anyone suggest the best way to handle this particular problem? Are there any other changes I should make to this codepen? I heard that I should be using refs instead of ReactDOM but I haven't been able to figure that out either. Thanks!
  14. This is driving me mad, I have a simple Timeline, that works pretty well, except for some reason after I fade a MC out, I want to fade it back in later in animation/timeline and it just won't animate, instead it just appears/jumps back straight to 100%. I'm lost on why it wont or how to fix it. (or what even to search for in terms of reanimating the same thing later in the TL/ var til = new TimelineLite(); //, 1.00, {alpha:0, ease: Sine.easeInOut, overwrite: false}, 1.5) .to(this.Logo, 1.00, {alpha:0, ease: Sine.easeInOut, overwrite: false}, 2) .to(this.WB02, 1.00, {alpha:0, ease: Sine.easeInOut, overwrite: false}, 2) .to(this.WB03, 1.00, {alpha:0, ease: Sine.easeInOut, overwrite: false}, 2.8) .from(this.Logo_Final, 1.00, {alpha:0, ease: Sine.easeInOut, overwrite: false}, 6) .to(this.WB02, 1.00, {alpha:100, ease: Sine.easeInOut, overwrite: false}, 6) // - this is the line .from(this.CTA, 1.00, {alpha:0, ease: Sine.easeInOut, overwrite: false}, "-=0.5") Any help or a push in the right direction would be much appreciated.
  15. Hi All, Im trying to get 2 tweens to animate at the same time when I mouse in over a link, and to reverse the animation when I mouse out. Each tween is working correctly in isolation, they're just not workingvery well together at the same time. The 2nd time you hover, the 2nd tween just jumps between its start and end points, there is no animation at all. I tried adding the position parameter of "0" to the second tweens but it didn't solve the problem Any help appreciated
  16. Hey there, i am trying to reverse/change the color of a logo based on the section its in. I got it working so far but i am kinda wondering if its the right and most performant approach (i kinda guess it isn't) I basically wont to use it on different subpages and the number of sections is variable. Thanks a lot, much appreciated const controllerMobile = new ScrollMagic.Controller(); const innerStart = new TimelineLite(); const innerEnd = new TimelineLite(); const outerStart = new TimelineLite(); const outerEnd = new TimelineLite();'.js-logo__inner', 0.1, { fill: 'pink' });'.js-logo__inner', 0.1, { fill: 'orange' });'.js-logo__outer', 0.1, { fill: 'orange' });'.js-logo__outer', 0.1, { fill: 'pink' }); const changeLogoStartTrigger = document.querySelectorAll('.js-change-logo--start'); const changeLogoEndTrigger = document.querySelectorAll('.js-change-logo--end'); function changeLogoStart() { changeLogoStartTrigger.forEach((triggerStart) => { const sceneChangeLogoStart = new ScrollMagic.Scene({ triggerElement: triggerStart, reverse: true, triggerHook: 0.065, offset: 0, }) .setTween(innerStart) .setTween(outerStart) .addIndicators() .addTo(controllerMobile); }); }; function changeLogoEnd() { changeLogoEndTrigger.forEach((triggerEnd) => { const sceneChangeLogoEnd = new ScrollMagic.Scene({ triggerElement: triggerEnd, reverse: true, triggerHook: 0.015, offset: 0, }) .setTween(innerEnd) .setTween(outerEnd) .addIndicators() .addTo(controllerMobile); }); }; changeLogoStart(); changeLogoEnd();
  17. Hi there! I'm a total newbie but already enjoying playing around with Greensock. I'm working on an accordion menu, and this is the behavior I'm going for: 1. User clicks on a menu item. 2. Menu item's panel is revealed. 3. A sequence of three animations is triggered within that one panel. 4. User clicks to collapse menu item and the whole thing is reset. Right now, the fader animation I have on animEvent is triggered on window load and subsequent user clicks change nothing. I'm thinking I need to use TimelineLite to start the animation when the specific menu item is clicked. But I'm very new to this and would appreciate someone pointing me in the right direction. Thanks! Hilary
  18. Hey Guys! I've recently discovered your awesome products and have been enjoying playing around with the examples. However, I've run into some trouble trying to implement it into my project haha. Yet confident this won't be a biggie for you guys. So , if it's not too much of a bother please take a look at the codepen attached to see what I mean. *Specifically, I keep getting the error 'cannot tween a null target' in the console , which stops all my other animations from running , when trying to use the CSSRulePlugin to target the :before pseudo element. *I've noticed that this error occurs and can be seen in the console both on codepen AND when doing local development without a server, but for some reason works when I'm developing it locally using XAMP. * Cheers, Raul.
  19. Disappear on beizer ends

    Hi i have multiple div like #animate123 when the cubic beizer ends the the div will disappear (smoothly reduce the width and height or scale till the bezier track ends) var tween ="#animate123", 5, { bezier:{ type:"cubic", values: [{"x":178.853394,"y":292.738353},{"x":178.853394,"y":292.738353},{"x":461.554575,"y":189.214815},{"x":640,"y":255.010604}], autoRotate:["x","y","rotation", 0, true] }, ease:Power1.easeInOut},{className: "+=fish"}); please help me
  20. Please Remove the Topic. Issue relays on latest TimeLineLite (1.19.1). Issue is not reproducable on version 1.17 or older. So we are back to version 1.17 Thank you, ThemePunch
  21. Hi all, I have been stuck because of this click function I want to work. Basically what I want to achieve is if you hover on the item the animation wil start and when unhover the animation wil reverse, this happens to work really good. The part i'm having problems with is the click function. if the user click on the button the div that is related to the button will be shown. Right now if the button is clicked the div will hide or not being shown. I think the reason for the related div not being shown is because of the Gsap animation. I could help some advice for keeping me in the good direction how I could make this work. see my codepen
  22. Hi, Would 'onComplete'/'onStart' wait to fire upon 'screen refresh'? If not, how can I achieve this? Thanks, Andy. edit: So I explored this via code. Find below results (asking for block to appear for 100ms). Results imply 'onComplete'/'onStart' do fire upon screen refresh/new frame. Must say, the results make me nervous. Fingers crossed there is a bug in my code. Here is a codeOpen exploration. stat_descriptor  av  stdev  min  max start_dur  16.420999999999886  2.655742111278148  7.490000000000009  39.90499999999997 end_dur  93.43405000000013  8.488287613743891  63.65499999999997  101.95000000000073 start_dur, or 'time the code was started' makes sense. It's one refresh, after the item was asked to be placed on screen. edit2: approx 40 ms between max and min durations. Thats approx 2 refreshes. What you'd expect?
  23. Opacity in StaggerTo

    This is so simple that I have to be missing something easy. I'm setting the paragraph element to an opacity of 0; Then I'm splitting the text into words. I'm then just trying to stagger the words to an opacity of 1. I can't get this to work. I can make it staggerTo opacity of 0 but not the other way around. Here is my Codepen. TweenMax.set("p", {opacity: 0}); var text = new SplitText("p", {type: "words"}), words = text.words; var tl = new TimelineLite({delay: 1}); tl.staggerTo(words, 1, {opacity: 1}, 0.1);
  24. onUpdate on TimelineLite

    Lets say I have a complex TimelineLite instance, which is maybe tweening some DOM elements' CSS properties but also is tweening some pure JS properties which are used in drawing on canvas. Any time one of those canvas related properties updates, I want to call a function that redraws the canvas, but if some of those tweens are overlapping, I want to be sure that I am not redrawing the canvas more than once per tick. Is there a baked in way to achieve this? Or is my best bet to have the drawing method be a pre-throttled method? Cons to that would be that the throttling is then set at a hard ms time, rather than at the current requestAnimationFrame rate.
  25. Hey there, I'm just getting started with GSAP and so far loving it! But there's one thing I couldn't get figure yet and I can't find any example online: tween repetition inside a timeline without stuck it I mean: var timelineChain1 = new TimelineMax();"#timeline-1 .el", .2, {autoAlpha:1}) /*STEP 1*/ .to("#timeline-1 .el", .2, {scale:.8, repeat:-1, yoyo:true}) /*STEP 2*/ .staggerTo("#timeline-1 .el", .2, {x:-20}, .2 ); /*STEP 3*/ What happens: step 1 runs ok, then the timeline get stuck in the repeatition of step 2, so step 3 never happens. What I want: the infinity repetition to continue as the timeline goes on. Is it possible? Thanks and keep going!