Search the Community

Showing results for tags 'sprite animation'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 / JS
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager


There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 3 results

  1. glassbean

    Issue with stepped ease on repeat

    Hi There, I am not quite sure why the following code which simply repeats a timeline that plays a animated sprite twice works fine: TL = new TimelineMax({repeat:1}); TL.stop(); TL.set([spriteSheet], {x:0});; TL.addLabel("f1", "0"), .1, {autoAlpha:1, ease:Sine.easeInOut}, "f1+=0");, 1.5, {x:-(spriteWidth * spriteCopyFrame),ease:SteppedEase.config(spriteCopyFrame)}); but if I add another tween after the sprite stepped ease animation, the sprite is not reanimated on the repeat but the new tween is animated twice as per the repeat:1 TL = new TimelineMax({repeat:1}); TL.stop(); TL.set([spriteSheet], {x:0});; TL.addLabel("f1", "0"), .1, {autoAlpha:1, ease:Sine.easeInOut}, "f1+=0");, 1.5, {x:-(spriteWidth * spriteCopyFrame),ease:SteppedEase.config(spriteCopyFrame)});, .5, {autoAlpha:.8, y:80, x:-35, scaleX:.35, scaleY:.35, ease:Sine.easeOut}, "f1+=1.9"); Ive tried resetting the the sprites x position with different methods but still it will not replay and seems to always hold on the first frame. Any help appreciated as Ive spent a few hours trying different solutions without success
  2. Hi everyone, I'm trying to get a TimelineMax sprite animation of an SVG-Background to play while throwing the container. Basically, I was planning on using "getVelocity" with "onThrowUpdate" to trigger the playing of the timeline/the movement of the background-image from the start position to the end position (which is calculated via a function), if progress of the timeline = 0. Unfortunately, I can't make it work properly. At first, the timeline/sprite-animation started only after the throw-movement had stopped. Now, in the codepen, the animation isn't working at all – I figured out, that it has to do with the "backgroundPosition: getClip(9, 4)" in the second "fromTo"-Tween of the timeline, but I can't figure out why. What am I missing out? Any help is very much appreciated!!! THX!
  3. Hello, I have a frame by frame (sprite) animation that I am trying to create that has a total of 24 frames, but because it's rather large (as far as width/height) I have to break it up into multiple files so it doesn't exceed some mobile devices max widths. I am just trying to make one sprite sheet play, using the SteppedEase functionality, then hide that div, show the next, etc. For some reason the image is not playing out as it should when combined with the multiple sprite sheets, but it does play correctly when it's by itself. I created this in codepen, so hopefully it's pretty clear. (I also included the 3 image files that are part of the animation so the overall movement is pretty clear). Any help would be greatly appreciated. And, if there is a way to preload the images somehow, that would be super helpful as well. Thanks very much in advance, Jenny