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Found 12 results

  1. We are building a quite long storyboard which consists of about 12 scenes. Basically, you scroll down the page and things happen: SVG animations, curtain div's coming down and up, pinned screens etc. We have a LOT of TimelineMax functions and we are starting to experience some performance issues, most likely because all the animations are still running even when not on the screen. Is there a way to stop/start functions to optimise performance? If you guys have any advice / links, please let me know.
  2. Hey, When animating an unknown number of elements like so: var timeline = new TimelineMax({repeat:-1}), items = document.querySelectorAll('.item'), startDuration = 20; for(var i = 0; i < items.length; i++) { var myDelay = (i * 0.5); animate(items[i], myDelay); } function animate(item, delay) { var a = TweenMax.to(item, startDuration, { rotationZ:'360', ease:Linear.easeNone, repeat:-1 }); timeline.add(a, delay); } What is the best way to modify the duration/speed of an individual tween? Thanks
  3. I will update this original post with the latest info as everyone shares their approach/technique: GreenSock Community, I just wanted to reach out and see what others are doing to help the animation speed/repaint/performance... I am pretty new to all this so I'm not sure what the best approach is... also as I search for solutions, sometimes, I find that I am starting to follow something that is not considered the best/latest approach. Here are some of the links I am currently looking at for information: See Below: If you have any other good reads/tutorials/ approaches I could learn from it would be much appreciated. All the best, ------------------------ Here are the latest links: ------------------------ BoostR - javascript utility for preconnect, preload and prerender - gitHub last commit 2 years ago Preload: What Is It Good For? - Smashing Magazine Post - 2016 ------------------------ Animation Performance ------------------------ animation with images - GreenSock Forum Post - codepen here Animating an image series *** Telling GSAP to preload animation properties *** Use the progress() method: https://greensock.co...neMax/progress/ -------------------------------- Spritesheets ------------------------------ Spritesheets - look at PIXI - http://www.pixijs.com/ Optimize spritesheets - TexturePacker https://www.codeandweb.com/ ------------------------------- Image Loading ----------------------------- PreloadJS PreloadJS LoadQueue Class Tutorial Preload Images : Image Gallery / SlideShow with GSAP Tutorial Imagesloaded jquery plugin tutorial from Petr Tichy - https://ihatetomatoe...loading-screen/ Imagesloaded demo http://codepen.io/mulegoat/pen/Zeyeoa ---------------------------- Image Optimization -------------------------- *** ImageMagic *** ( Will update after I research more) Imagine, GraphicsMagick or ImageMagic (similar solution to a service like Cloudinary without the expense - Note your hosting provider needs to allow command line tools ) For others reading this make sure to look at the Security Policy that should be implemented: https://www.imagemag...php?f=4&t=26801 https://www.imagemag...pic.php?t=29588 Here is Smashing Magazine Article about settings that will produce smaller and/ better quality images than Photoshop's settings: https://www.smashing...th-imagemagick/ *** TinyPNG*** http://tinypng.com/ *** pngOUT *** Ken Silverman's Utility Page http://advsys.net/ken/utils.htm OSX and Linux Ports http://www.jonof.id.au/kenutils *** ImageOptim and ImageAlpha by Kornel Lesiński *** https://imageoptim.com/mac https://pngmini.com/ comparison to other utilities - http://jamiemason.github.io/ImageOptim-CLI/ CLI -version https://github.com/JamieMason/ImageOptim-CLI ***jpegMini*** http://www.jpegmini.com/ ------------------------------- Caching Assets - CDNs ----------------------------- CDN that specialize in images - Cloudinary. CDN explanation and how-to video for Cloudinary https://www.youtube.com/watch?v=_lQvw2vSDbs Good article on caching other stuff using service workers. https://developers.g...15/11/app-shell Also, if you're loading a bunch of images, you might want to wait a little before you start animating. You can defer your animation by calling a function using setTimeout or requestAnimationFrame. Notice how this logs out B then A. http://codepen.io/os...40?editors=0011
  4. Hello everyone! I am only getting to grips with GSAP and I use it for relatively simple animations and effects. I was working on this website (see the opening heading)- http://www.adbmedical.com Everything works very smoothly on my local machine but on the server there is a delay and the animation plays very choppy. Can anyone tell me how to solve this problem? Many thanks in advance!
  5. Hello, I need wheel spinning like below video. could you please guide me /Ganapathi
  6. I am reading Google Material animation guidelines. https://www.google.com/design/spec/animation/authentic-motion.html#authentic-motion-mass-weight Has anyone able to mimic as close as possible to it? Does anyone has a set of easing values I can plug and play? Cheers, Venn.
  7. Hello, at the moment I have a div that rotates infinite with normal css animations. But I want to do it with Greensock, because i want the animation to be more responsive depending on what I click. The idea is that I want the div to start rotating after clicking a button. It start slow and builds up speed. After 1 Second it's on full speed and keeps rotating until I press the button again. Then it should decrease the rotation till it stops. Could somebody point me in a direction? I would prefer to use tweenLite if that is possible.
  8. Hi everyone, first of all, this is my first day using gsap and I am like a child ! Awesome plugin. Aaand I just Edit it because it was a really stupid question when you search a little more. I am very sorry. At least this is my first post in this forum.
  9. Hi, For the purpose of distilling this problem to its principal components, let's say I have 2 object that are side by side, say at y=100 pixels. I want both of those to fall down the screen, but to different destination y locations. I want them both to accelerate (easeIn), at the same speed, even though their distance to tween is different. Also I want to cap their final velocity, so they never fall faster than pixels/sec. Here is an illustration: (initial position) Sprite1 Sprite2 (fromX = 0, fromY = 0) (fromX = 100, fromY = 0) (toX = 0, toY = 200) (toX = 100, toY = 400) (falling --> Sprite 1 and Sprite 2 have the EXACT same Y location as falling, since they are using the same custom easing IN function to control their acceleration and final velocity) (falling) .. .. .. Sprite1 has stopped here) Sprite1 (x=0, y=200) Sprite2 (is at the exact same Y locations because they are following the same easing IN function, regardless of total distance to travel (Sprite2 continues to fall until it reaches it target location of y=400) Sprite2 (x = 100, y = 400) Thanks, --Kestal
  10. Hi! (nice new site btw) I've got a nice quick animation, that works well on desktop (and on my phone), but on an ipad2 it's too quick. Ie it happens before the ipad has chance to render the frames. It's kind of a gratuitous animation, so it'd be nice (but not essential) if it could be seen. So odd request maybe, but is there a way to make a tween slow down for a slower processor? Thanks, Andy
  11. Is there any speed or Garbage Collection difference between TweenMax & TweenLite ? Actually currently i'm working on site in which i'm using more than 500 tween with TweenMax , and site works perfectly in firefox but in chrome and safari tween lag very badly. link of my demo page
  12. How can I test the performance of the visitor's device on page load? So that if it does <20 FPS I can skip animations altogether I didn't find anything like this in the documentation