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Found 2 results

  1. Hello Guys, it's my first Forum Article. I'm using GSAP for nearly a year now. I'm using GSAP + GsapSmoothScroll + ScrollTrigger and Barba.js I have some slightly complex Animations on my Site and its extremely laggy on iPhone Safari I tried a lot of Solutions that I found hear, but nothing really works. Does someone have some Ideas how to fix. Here is a Link to the Website: This is my config for the ScrollSmoother. The Lag is specially on the page uid42 thats the link i put in hear. The other pages are ok not perfekt but ok: I hope its enough information. scroll = ScrollSmoother.create({ smooth: 0.2, // how long (in seconds) it takes to "catch up" to the native scroll position effects: true, // looks for data-speed and data-lag attributes on elements ignoreMobileResize: isMobile() && !document.querySelector("#uid1") ? true : false, normalizeScroll: isMobile() && !document.querySelector("body:not(#uid42)") ? true : false, }) On a Mission (hantha.net) Hope someone could help me.
  2. Hi all, first of all congrats on the great animation engine. I am using GreenSock, mainly TimelineMax and TweenMax for timing and tweening positions, rotations etc. of my WebGL / ThreeJS scene objects. The resulting format is always an interactive (Apple) iBook for children - basically a compressed website that runs with a WebKit standard similar to the one used in Safari Mobile. Performance was never a real issue until a colleague recently discovered that certain animations freeze or behave different (jumpy, stuttery) after running for several minutes (about 10-15 minutes dependent on the device) while others still run smoothly. It occurs only on the mobile device and only on generations < iPhone 6. What helps is to throttle the TweenMax ticker fps down to 30, but of course this doesn't look as smooth. I also tried playing with the lagSmoothing - with no success. Do you have an idea where these freezes come from? Since they occur only after a certain amount of time.. could it be that the JS execution stack suddenly becomes too big because the device isn't really capable of doing 60fps? Turning RAF on and of also didn't change much. Thanks for any hints or input.
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