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Found 3 results

  1. jkellner

    onReverseComplete (setting Scope)

    I have a project that I am building and unbuilding cards to a screen based on User feedback. My goal is: animate in the cards (TimeLine.staggerFrom) user chooses new set animate out the cards (using Reverse) onReverseComplete (load the new set of cards) Empty the container of cards Append the new HTML Animate in the new cards But the issue is my reverse complete is firing before the timeline is complete... I am guessing it is happening when a child card completes, I would like it to happen when the whole timeline reverse complete
  2. tomasdev

    reversed(true) behavior auto-playing?

    This is not in the documentation. Either it's a bug or the docs need to be updated to be clearer. When using `timeline.reversed(true)` if the timeline state is paused/finished it will resume it and reverse it. While reading the docs I expected that code to behave as `timeline.reverse().pause()` rather than `timeline.reverse(0)` See the demo Codepen to see what I'm talking about. Click on Reverse once the animation finished.
  3. Hi, let's say we have a tween moving an element from point A to point B. We have repeat = 2 and repeatDelay = 1s. When it plays in forward direction, it goes from A to B and then executes the repeatDelay while staying at point B (the end point of the tween). After the delay, it jumps back to A for the next loop. Ok, when it plays in backward direction, it goes from B to A but then, instead of executing the repeatDelay staying at point A (its end point in that direction), it jumps immediately back to its starting point B, waiting there for the repeatDelay. So it seems to me that the reversed version of the tween is not the symmetric with the forward one. Am I wrong? is there any way - I don't now, maybe some config param - for forcing it to have the same behavior in reversed direction? Here you can find an example of the issue. Just click on the div in order to let it go forward or backward. http://codepen.io/anon/pen/qnxpd