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Found 3 results

  1. Hi, I have a SVG I have created. You can see it by following the link to the codpen url. I want to create an animation to repeat the DNA pattern indefinitely at 45 degrees while keeping it inside the circle. I go no clue where to start :D
  2. GSAP Masters, Have come across a situation that you are all more than likely preloaded to fire back a response to explain why. The codepen example above is handled allot different in chrome as it is to firefox or internet explorer (all that I have tested at this stage). I was looking for a way to only transform on one shape but then pattern that render across the whole page as opposed to transforming lots of shapes all together (was killing my cpu). Chrome let me believe I was close to an answer until yeah the other browser checks bummed me out. Looking forward to your response. Cheers, Bundy
  3. Hi, everyone! I want to add functionality to my photo gallery app (Air mobile) - different types of animation of the thumbs of the photos. Now I did like the code below. This is the simplest move left-right and top-bottom. But I need more different patterns of animation y- the movement as a 3D carousel, spinning in a circle, orbiting, movement of the sun's rays and back, movement along the wave path etc. I would be very grateful if you have a ready-made pieces of code for these and similar animations with help TweenLite lib. [bindable] private var stageW:int = Capabilities.screenResolutionX; [bindable] private var stageH:int = Capabilities.screenResolutionY; private var itemsVector:Vector.<Image>=new Vector.<Image>(); private var xSpeedVector:Vector.<Number>=new Vector.<Number>(); private var ySpeedVector:Vector.<Number>=new Vector.<Number>(); stage.addEventListener(Event.ENTER_FRAME, update); private function moveSetup():void { for(var i:int = 0; i < FlexGlobals.topLevelApplication.objects.length; i++){ if (FlexGlobals.topLevelApplication.objects[i] is Image){ var item:Image=FlexGlobals.topLevelApplication.objects[i] as Image; item.x=Math.random()*stageW; item.y=Math.random()*stageH; var randomDirection:Number=Math.random()*2*Math.PI; this.addElement(item); itemsVector.push(item); xSpeedVector.push(2*Math.cos(randomDirection)); ySpeedVector.push(2*Math.sin(randomDirection)); } } } protected function update(event:Event):void { for(var i:uint=0;i<itemsVector.length;i++){ itemsVector[i].x+=xSpeedVector[i]; itemsVector[i].y+=ySpeedVector[i]; if(itemsVector[i].x>stageW){ itemsVector[i].x-=stageW; } if(itemsVector[i].x<0){ itemsVector[i].x+=stageW; } if(itemsVector[i].y>stageH){ itemsVector[i].y-=stageH; } if(itemsVector[i].y<0){ itemsVector[i].y+=stageH; } } } .
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