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Found 5 results

  1. This looks so simple but I just can't figure out what the problem is. I'm creating a bezierPlugin demo and use an array of point objects both to define the bezier path and to distribute visual guides. TweenMax throws an error `invalid css tween value: [object Object]` like the objects aren't valid, but everything looks fine to me. The loop and pen works fine with any hardcoded object such as `{ x: 100, y: 100 }`. Why is the referenced object invalid in the `TweenMax.set()`? // Create dots and distribute them along the bezier path for (var i=0; i<6; i++) { var blueDot = new Dot(container); blueDot.target.className = "blue-dot"; //TweenMax.set(blueDot.target, pointObjects[i]); console.log(pointObjects[i]); // Looks like a valid object to me } Un-comment line 38 and see it break. Many thanks!
  2. Hey guys, I have a dynamic template, where you can input css into the XML feed, and the banner will read that on run time and adjust the banner overwrite the styles using set: TweenMax.set(element, newValuesObject); And I've managed to cobble together bits of string replaces and RegEx: var myDynamicCSS = "color:#ffffff; background-color: #00ffbb; text-align: left; border: 1px solid green"; String.prototype.toCamelCase = function() { return this.replace(/^([A-Z])|[\s-](\w)/g, function(match, p1, p2, offset) { if (p2) return p2.toUpperCase(); return p1.toLowerCase(); }); }; const convertCSS2JS = (css) => { let frameCSS = css.replace(/([\w-.]+)\s*[^;]+);?/g, '$1:$2,'); frameCSS = frameCSS.replace(/,+$/, ''); let properties = frameCSS.split(', '); let frameCSSObj = {}; properties.forEach(function(property) { let cssProp = property.split(':'); let cssKey = cssProp[0].toCamelCase(); let cssValue = cssProp[1].trim(); frameCSSObj[cssKey] = cssValue; }); return frameCSSObj }; TweenMax.set(myDynamicElement, convertCSS2JS(myDynamicCSS])); But I'm unsure of how easily breakable this is? Codepen: http://codepen.io/joemidi/pen/GZVedX
  3. [sEE CODEPEN] I'm trying to make an easy way to implement multiple views on a single webpage using HTML5 GSAP animation. So I declare an object constructor "pageElement." Inside I have a method that triggers an animation based on object properties declared earlier in the constructor given if I want the object on or off screen. The code throws an error [sEE ATTACHMENT.] Essentially what the error tells me, is that within the GSAP declaration, it does not accept methods within methods (method-ception). I hope there's some error in my code... This would be awesome. Anyway, thanks for taking a look, and have an awesome day Jacob Alford @jacob_alford
  4. Hello, I'm trying to animate a rectangle created with KineticJS, however I keep getting "Uncaught TypeError: Cannot read property 'setX' of undefined" the code is the following: var scrub = new Kinetic.Rect({ x: 0, y: 0, width: 4, height: 120, fill: '#ff3019', draggable: true, id:'scrub', name:'scrub', dragBoundFunc: function(pos) { return { x: pos.x, y: this.getAbsolutePosition().y } } }); TimelineMax({paused:true}); tl.insert(TweenMax.to(scrub,5,{css:{setX:500},onComplete:function(){ console.log('to 500'); }})); tl.insert(TweenMax.to(scrub,5,{css:{setX:800},onComplete:function(){ console.log('to 800'); }})); tl.play(); Do you guys have any idea why is this throwing an error? Thanks in advance!
  5. So, I'm creating an Image Gallery. Clicking on buttons calls the "change_section" function, passing it the hires image id. I want to fade out the current image, load the new image, than fade it on the screen. But, for some reason when it losing track of the "this.hires" array that contains the image url, width, height and id. I think it's calling an undefined "Gallery" javascript object. Any insight would be appreciated. Gallery.prototype.change_section = function(_id) { this.new_section = _id; //// Started with TweenMax.to(this, .5, {hires_alpha:0, overwrite:2, onUpdate:reDrawMain, onComplete:this.check_hires}); ///I've tried this var obj = this; TweenMax.to(obj, .5, {hires_alpha:0, overwrite:2, onUpdate:reDrawMain, onComplete:obj.check_hires}); /// Calling just this works, and still sees the "this.hires" array in the Gallery object. So, I don't think it's my logic, but rather I'm not referencing the right javascript object with the onComplete call. this.check_hires(); }; Gallery.prototype.check_hires = function() { var i; for (i=0;i<this.hires.length;i++) { if(this.hires[i].id == this.new_section) { if(!this.hires[i].loaded && !this.hires[i].loading) { this.load_hires(); } else { this.active_section = this.new_section; this.open_hires(); } } } }; The code below is for reference. Maybe I have conflicting calls to TweenMax or something. Gallery.prototype.open_hires = function() { TweenLite.to(this, .5, {delay:.5, hires_alpha:1, overwrite:2, onUpdate:reDrawMain}); }; Gallery.prototype.load_hires = function() { trace("Gallery load_img") var obj = this; var i; var s; for (i=0;i<this.hires.length;i++) { if(this.hires[i].id == this.new_section) { var hires_img = new Image(); this.hires[i].obj = hires_img; hires_img.id = this.hires[i].id; hires_img.onload = function () { obj.hires_loaded(this.id); } this.hires[i].loading = true; hires_img.src = this.hires[i].img; } } }; Gallery.prototype.hires_loaded = function(_id) { var i; for (i=0;i<this.hires.length;i++) { if(this.hires[i].id == _id) { this.hires[i].loaded = true; this.active_section = _id; this.open_hires(); } } };
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