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Found 2 results

  1. When calling TweenLite.killDelayedCallsTo on a method of an object, all objects with the same prototype will have there delayed calls to that method killed. Cause: When no scope is bound to the method, the method is really the same function object shared by all instances of the prototype. So they will all be killed by 1 call. Solution: Bind your callbacks using .bind(this) or use a closure and place the bound function/closure in a variable. Then, later you can call TweenLite.killDelayedCallsTo on the bound callback. A second argument in TweenLite.killDelayedCallsTo for specifying scope would also be nice, just like with the onCompleteScope etc in TweenLite.to/.from. That would save us a lot of binding and storing functions, and would be in line with the other static TweenLite methods.
  2. hello hello.. i know instead of using setInterval(), we can use delayedCall() for GSAP.. what would be the clearInterval() equivalent in GSAP. In setInterval() when you declare it in a variable, returns an ID (unique identifier) which is used in clearInterval() to cancel the timer var intervalID = window.setInterval(animate, 500); // later called to cancel the timer window.clearInterval(intervalID); so my question is.. what is the equivalent in GSAP to cancel a specific delayedCall() instances... since if i use killAll() //kill only delayedCalls TweenMax.killAll(false, false, true, false); it kills all delayed calls, but not just a specific delayedCall().. I could use killDelayedCallsTo() which kills all of the delayedCalls to a particular function.. but is there a method to kill specific instances of delayedCalls that might have multiple delayedCall() being used, like when using clearInterval? does delayedCall() return a unique identifier like setInterval() does to reference later for cancelling / killing? Below i can use the following to cancel timers at different times due to the instances referenced with the setInterval() .. var intervalID = window.setInterval(animate, 500), intervalID2 = window.setInterval(animate, 1000); // later called to cancel timer 1 window.clearInterval(intervalID); // called again later to cancel timer 2 window.clearInterval(intervalID2); so what would be the equivalent to cancelling the delayedCall() on different instances like above using setInterval().. instead of cancelling all tweens associated with a function that you pass to killDelayedCallsTo() ?let me know if i need to clarify more, and if the way im explaining my question is long winded?