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Found 1 result

  1. Hello, I have a tween that appears on click of an object fades in and starts to rotate infinitely with repeat = -1. When I kill that tween and then re-click the object and and the tween re-starts it adds to the duration from the previous tween, so everytime I click and it begins to rotate its duration += previous-duration+duration Code that fades in and starts to rotate object TweenMax.to([".planet1UI>img"], 0.8, { autoAlpha: 1, delay: 1.5, onComplete: function() { TweenMax.to(".planet1UI>img", 4, { rotation: 360, ease: Linear.easeNone, repeat: -1, transformOrigin: "50% 50%" }); } }); code that removes the rotation TweenMax.set([".planet1UI>img", ".planet2UI>img"], { autoAlpha: 0 }); TweenMax.killTweensOf([".planet1UI>img", ".planet2UI>img"], { rotation: true, transformOrigin: true }); TweenMax.killChildTweensOf(".planet1UI"); TweenMax.killChildTweensOf(".planet2UI"); TweenMax.killAll(); So every time I restart the rotation it is 4seconds slower Any ideas? I will add an codepen soon.