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Found 6 results

  1. Hello, I would like to know if we can create a retro game using GSAP? Is it really possible for beginners to create their own basic game using GSAP? Even without physics in the game just to control the character only. Or even control a snake in the snake game. Anyone tried to create a game using GSAP? Can you please share it?
  2. Hello, I am trying to create like this 3d-christmas. https://playcutegames.com/game/3d-christmas-island-tree-decor I would like to know if GSAP is create like this game am new to game development can any one help me to make like this game tool is best tool
  3. Hi! We have been working on a new way to export faster, smaller HTML5 from Adobe Animate. As we are nearing launch we would love to hear about your experiences with Flash and Animate for HTML5. https://www.surveymonkey.com/r/Z3DNNQB Be sure to enter your email for a chance to download the product before launch!
  4. Hello, I used TweenLite and TimelineLite for a game project based on pixijs for graphics part. I did memory test on chrome and realised that when I create use tween / timeline for my sprites I have have leap sawtooth. Is there any pooling mecanism in the lib in order to reuse the tweens when there animation is complete. Cheers,
  5. Hi, Can we make games like these - http://www.girlsgogames.com/game/beauty_salon_makeover.html using as3 and greensock , also what licenses do we need to purchase for that , also are there any tutorials for this on how to use green sock for these games ... kindly guide ... Regards
  6. I'm trying to create a system of spawns for an as3 game. The goal is to have my enemy tweens spawn from one of the 4 different spawn points defined in the array of new Points, randomly. I've successful debugged my process so far, as the code at the very bottom illustrates. However, the problem comes when I attempt to enter my random spawn call into the starting point of the greensock tween. The code below shows if the random spawn call starts at the x value, that is to say: {startAt:{x:myArray[random]}, the problem here is that when myArray[random] is called in that manner it's going to return both an x and a y value which of course is not going to work b/c both points are put into the x value of the tween, and separating the x and y values into two different arrays will call random x and y values, voiding my original intent of them spawning from a static point randomly. That being said, I'm asking if there is a way that I could combine both an x and y value in one place so, in theory the tween I'm looking for might look like this: myTween = TweenMax.to(mc, 3, {startAt:{myArray[random]}, x:end.x, y:end.y}); *notice how I want the starting point to be the randomly picked point in the array. * here is the idea put into action, but notice starting point below is { x:myArray[random] } var spawnPoint_Array:Array = [new Point(270, 808), //////// X and Y value of SPAWN 1 new Point(-81, 768), //////// X and Y value of SPAWN 2 new Point(1024, 768), //////// X and Y value of SPAWN 3 new Point(566, 809)] //////// X and Y value of SPAWN 4 var random = Math.round(spawnPoint_Array.length * Math.random()); //////picks a random spawn point myTween = TweenMax.to(mc, 3, {startAt:{x:myArray[random]}, x:end.x, y:end.y}); *in the above tween, mc just refers to the movieclip name Any ideas on how I would fix this problem?
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