Jump to content
Search Community

Search the Community

Showing results for tags 'findshapeindex'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Personal Website


Twitter


CodePen


Company Website


Location


Interests

Found 2 results

  1. GreenSock

    MorphSVGPlugin

    API MorphSVGPlugin needs to know what shape to morph to (and optionally which shapeIndex to use). When only specifying a shape, MorphSVGPlugin can take a wide range of values. Selector string gsap.to("#circle", {morphSVG:"#hippo", duration: 1}); An SVG element var endShape = document.getElementById("hippo"); gsap.to("#circle", {morphSVG: endShape, duration: 1}); Points for <polyline> or <polygon> elements: gsap.to(“#polygon”, {morphSVG:"240,220 240,70 70,70 70,220", duration: 2}); Strings for <path> elements gsap.to(“#path”, {morphSVG:"M10 315 L 110 215 A 30 50 0 0 1 162.55 162.45 L 172.55 152.45 A 30 50 -45 0 1 215.1 109.9 L 315 10", duration: 2}); *Note: if the shape you pass in is a <rect>, <circle>, <ellipse> (or similar), MorphSVGPlugin will internally create path data from those shapes. shapeIndex The shapeIndex property allows you to adjust how the points in the start shape are mapped. In order to prevent points from drifting wildly during the animation MorphSVGPlugin needs to find a point in the start path that is in close proximity to the first point in the end path. Once that point is found it will map the next point in the start path to the second point in the end path (and so on and so on). Due to the complexity of vector art there will be times that you may want to change which point in the start path gets mapped to the first point in the end path. This is where shapeIndex comes in. In order to specify the shapeIndex you need to use an object {} with shape and shapeIndex properties. The following code will map the third point in the square to the first point in the star. gsap.to("#square", {morphSVG: {shape: "#star", shapeIndex: 3, duration: 2}}); findShapeIndex() utility Experimenting with shapeIndex can be a bit of a guessing game. To make things easier we have created a stand-alone utility function called findShapeIndex(). This function provides an interactive user interface to help you visualize where the start point is, change it and preview the animation. You can load findShapeIndex() from: https://s3-us-west-2.amazonaws.com/s.cdpn.io/16327/findShapeIndex.js Once its loaded you simply tell it which shapes to use. findShapeIndex("#square", "#star"); Or pass in raw data: findShapeIndex("#square", "M10 315 L 110 215 A 30 50 0 0 1 162.55 162.45 L 172.55 152.45 A 30 50 -45 0 1 215.1 109.9 L 315 10"); The best way to get started is to drop your SVG into the pen above and alter the IDs to match your svg. Be sure to watch the video above which clearly illustrates how shapeIndex and findShapeIndex() work. Additional Notes shapeIndex only works on closed paths. if you supply a negative shapeIndex the start path will be completely reversed (which can be quite useful). Converting SVG shapes to paths Technically it’s only feasible to morph <path> elements or <polyline>/<polygon> elements, but what if you want to morph a <circle> or <rect> or <ellipse> or <line>? No problem - just tap into the utility method and have the plugin do the conversion for you: MorphSVGPlugin.convertToPath("#elementID"); You can pass in an element or selector text, so you could also have it convert ALL of those elements with one line: MorphSVGPlugin.convertToPath("circle, rect, ellipse, line, polygon, polyline"); This literally swaps in a for each one directly in the DOM, and it should look absolutely identical. It’ll keep the attributes, like the “id” attribute. So after the conversion, you should be able to target the elements pretty easily, just as you would before. <!-- An svg Like this: --> <rect id="endShape" width="100" height="100" fill="red"/> <!-- becomes --> <path id="endShape" fill="red" d="M100,0 v100 h-100 v-100 h100z"></path> Rotational Morphs? Canvas? Documentation View the official docs here for a full breakdown of the API. To learn how to include MorphSVGPlugin into your project, see the GSAP install docs. Demos MorphSVG Showcase MorphSVG How-To Demos Get your hands on MorphSVGPlugin MorphSVGPlugin is a bonus plugin for Club GreenSock members ("Shockingly Green" and "Business Green" levels). It's our way of showing our gratitude to those who are fueling innovation at GreenSock. To download MorphSVGPlugin, just log into your account dashboard and grab the latest version of GSAP. Try MorphSVGPlugin for free on CodePen! There's a special [fully-functional] version of MorphSVGPlugin that we link to in our demos in our MorphSVGPlugin Collection on CodePen, so feel free to fork any of them, add your own SVG graphics, and take MorphSVGPlugin for a spin. CodePen is a fantastic way to experiment. We highly recommend it. Note: the special version of the plugin will only work on the CodePen domain. To find out more about the many benefits of being a Club GreenSock member swing on by the club page and be sure to check out the other premium plugins.
  2. Thisone is for greensock, 'cause I don't know where else to put it, because this plugin is for clubmembers only and the plugin is not on github to respond there: First of all, briljant new plugin!! This was a reason for me to immediately renew my club greensock! Finally a morphplugin that even works if the amount of points in the paths are not equal! Thanks! Nothing beats Greensock! @greensock: just a minor detail: the findShapeIndex.js doesn't respect the greensock namespacing. So in my projects it's telling that TweenLite could not be found, because I set a namespace on the greensock lib. All my projects work this way, so I'm gonna make it work on my side here. But it would be great if this could be implemented in the lib for future updating of the code! That said; Going back to play with the new toy! Thanks again. Very nice work!
×
×
  • Create New...