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Found 2 results

  1. Hey everyone so I am moving a Movie Clip across the stage using Animate CC/AS3 and I was wondering which way is faster or if it even matters? The initial method I would use was straight forward using an ENTER_FRAME Event Listener like so addEventListener(Event.ENTER_FRAME, platformLoop); private function platformLoop(e:Event):void { this.x -= 8.0; } the Second Method which i am currently using now is like so: private function init():void { TweenLite.delayedCall(0.001, moveChar); } private function moveChar():void { TweenLite.delayedCall(0.001, moveChar); this.x -= 8.5; } This method using Greensock works just fine and moves the player across the screen pretty smooth. But I was thinking does it even matter is one faster or more efficient than the other?
  2. Hi, I am working on a project, in which I am trying to move 12 SWF files simontaneously with the help of (TweenMax.allTo). but when I try this in browser, many frames are skipping during movement. size of each SWF is 2500X2400 px and I'm using 4 MB jpg image in SWF as backfround. Code : TweenMax.allTo([CONTAINER_1, CONTAINER_2], groundFriction, { x:xPos, y:yPos} ); Both the containers are containing 6 SWF files. xPos and yPos is calculating dynamically on keyboard key down event, and I am using ENTER_FRAME to move the canvas. If someone knows how to deal with it, please help me. Thanks in advance.
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