Jump to content
Search Community

Search the Community

Showing results for tags 'debugging'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Personal Website


Twitter


CodePen


Company Website


Location


Interests

Found 5 results

  1. I have a gsap.timeline() I'm using for animation in a Phaser game. I have events which I receive from a server and I timeline.to(sprite, { x: ..., y:... }) them to move them around. I also have some fake tweens like timeline.to({ duration: 0.5 }, {onComplete: () => {}}) Everything is working perfectly, until I set the {autoRemoveChildren: true} setting for the timeline. Then the movement animations don't play for the duration of the fake tweens. And afterward, any further timeline.to movements applied happen instantly (sprite just teleports to end location). I've linked a codepen where I try to reproduce the error, but I'm actually unable to. I'm going to keep winding back my program to something closer to the codepen to see what's wrong. But in the meantime, does anyone have any suggestions on beginning to debug this based on clues I've given? I've attached some videos... Screencast from 02-27-2024 11:06:08 PM.webm Screencast from 02-27-2024 11:05:33 PM.webm Screencast from 02-27-2024 11:29:28 PM.webm
  2. I am integrating a piece of code that was discussed in this forum post: The code works in itself but while interacting with it, the reverse animation does not show and I noticed in the code inspector that the animated points of the SVG are somehow frozen at 0,0,0,0,0,0. The numbers also shake a little bit as if there is conflicting animation commands freezing it in a certain state. I attached a gif to illustrate this. How can I debug this effectively? No other errors are being shown in the console.
  3. Hi there. My apologies if this has already been asked (I have exhausted all possible searching avenues). Can animations created with greensock be debugged within Chrome's animation pane? Currently, it 'listens for animations,' but never hears anything.. It's not the end of the world if it doesn't (Greensock seems to be a bit on the awesome side). I'm guessing that Chrome's tool might only be able to manipulate and graph 'pure' CSS animations, rather than interpreting the 3d transforms that Greensock uses to manipulate elements consistently/simultaneously. Thanks, James.
  4. My animation is slow but my various browser debugging tools don't show where the delay is happening. I will post again with specifics and a Codepen if this fails, but could someone take a look at my animation and tell me how they would approach understanding its performance? What tools do you use to see how long things are taking, how memory is being used, and where the bottlenecks are? http://catalyst.goodlookingsoftware.com/a/ Many thanks, Aaron
  5. Hello! I'm impressed with what I read about LoaderMax. I'll need to purchase your business account to do what I'm planning. Can I create multiple swfs and load them via and xml file and test all this in FlashBuilder since I still have developlent to finish in the content? I will have around 40ish projects each with around 50 unique movie clips.
×
×
  • Create New...