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Found 2 results

  1. squxd

    SVG Hovers Cont. -

    Hey all - As you may or may not have seen my previous post, this one has a few different issues I was unsure of how to fix. I am pretty satisfied at this point. The only other things I was struggling with were... 1) When hovering over the "U" or "D" to highlight the other svg's (U-X-D) blue. I was using the ':not' some in $(".blue-uxd:not(#diamond)").hover(function(){ joinButton.hide(); uxdButton.show(); 2) This line works but there are still some issues where the diamond does not return to a full 100% and stops mid-hover. And when animating back up it still fades quickly from black to blue. Could I use a switch or something that only activates if the diamond reaches the top/floating step? TweenLite.from("#diamond", 1, {fill:"#00bbd3", progress:0}) 3) And when I hover over the "X/A" the " join button fades out and the "What are you waiting for?" fades in right after... $("#xa-flip").hover(function(){ button.hide(); uxdButton.hide(); joinButton.hide(); hiddenButton.hide(); joinButtonActive.show() TweenMax.to("#joinButtonActive", 6, {delay: 2, autoAlpha:0}); TweenMax.staggerFrom("#hiddenButton", 2, {autoAlpha:0}); joinButtonActive.hide(); hiddenButton.show(); }, function(){ joinButtonActive.hide(); hiddenButton.hide(); button.show(); joinButton.show(); }); thank you very much, nick
  2. Hi, I am now testing my apps on 4k displays as these become more common. Using TweenLite: I am having an issue with the performance of a tween that occurs only when very high res displays are used. I am testing on 2560x1600 with the object in question spanning 2500px wide and 500px height, running on a core i7 high spec machine. The tween is simply a 0.5 second tween to alpha 0 and back again. The fade out is clearly running at around 4 to 6 frames per second. The object that is causing the performanc issue is a wood effect complex vector (as attached). With this layer removed from the animated object performance is perfect. I tried making the vector more simple and using optimise, with some very small improvement but nothng significant. In fact I tried making the vector 6X more complex and it was a little slower but not 6x as much. Anyone any ideas on how to improve this. Thanks Complex_vector.zip