Hi I need some help from the forums' SVG savants,
I'm using DrawSVG and MorphSVG to create a couple of animations, but I'm hitting a wall regarding the Morph SVG part of it.
I draw a simple path and then animate the fill. The idea is to create a frame with some dynamic text inside, like this:
Here's the pickle. Since the text is dynamic the frames on the has to be changed according to the height of the text container inside. For that I'll use MorphSVG, but I need to translate the points of these paths by a specific amount of pixels, which changes the entire scheme of the paths, ie, changes not only the points' positions but also the control points of the bezier curves as well.
I using pathDataToBezier() I can get the paths and offset the points by a specific amount, but how can I get this bezier with the new array of points and turn it back to an SVG path that I can use in the MorphSVG Plugin?, like in the codepen sample.
PS: Is really odd to be on the other side of a thread