Jump to content
Search Community

Search the Community

Showing results for tags 'values'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Personal Website


Twitter


CodePen


Company Website


Location


Interests

Found 5 results

  1. I am reading Google Material animation guidelines. https://www.google.com/design/spec/animation/authentic-motion.html#authentic-motion-mass-weight Has anyone able to mimic as close as possible to it? Does anyone has a set of easing values I can plug and play? Cheers, Venn.
  2. Hey all, I've have a look in previous threads re: changing target values of a tween in progress. It seems like it's accepted that you can't. At least not by some some convenient method like tween.updateValues(x: new_target_x, y: new_target_y) In my example you'll see I have nodes (circles) that move around the screen. What I want to do is draw a line tween two of the moving nodes. This is easy right. But I want to tween the line drawing so that instead of instantly drawing completely, I want it to grow from the origin node. The problem I have here is that the destination node is constantly moving. I'm not 100% but it feels like i'd on every update I'd need to store the progress of the tween that's animating the line drawing from origin -> destination, kill that, then recreate the same tween but with the new destination values starting, setting the the starting progress the progress we stored from the previous tween. This feels like huge waste of resource, tearing down a tween and creating another every frame. Anyone got any suggestions? Thanks for your time. Rob
  3. Hey guys, Quick question that's been bothering me. Is there any way to have multiple values for repeatDelay? Example: Animation plays for 5 seconds 2 seconds delay Animation plays for 5 seconds 5 seconds delay ... Thanks, Marko
  4. Hi I have a question about getting a value of an object with _gsTransform. I get undefined and i have to use GreenProp to get values. I would like to know what am i doing wrong. Here is my code: TweenLite.set( picObj.picture, { scale: _s, x: _tempX, y: _tempY }); console.log("gp: ", GreenProp.x(picObj.picture)); console.log("_gsTransform: ", picObj.picture._gsTransform.x); Log from _gsTransform is undefined, log from GreenProp is a value i set. What am i doing wrong? Tnx hf Luka
  5. Hi there, GSAPJS does a great job to bring AS posibilities to JS. However there is one thing that seems to be missing - and i might probably be out of scope but i'll go ahead and ask: Is there a convenient way in GSAPJS to easily get values back from the transform property - scaleX, scaleY, RotationX, skewX etc... ? Or do we need to work with the 2D and 3D matrix? Right now I'm using $("selector").data(key, value) to store (set/get) these variable but I was hoping to find a better way of accessing these values in real time. Anyways, here is an example that works fine using $().data() : http://jsfiddle.net/Dqg2n/3/ Thanks for your work, you make coding so conveninent!!
×
×
  • Create New...