Jump to content
Search Community

Search the Community

Showing results for tags 'tweenlite'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Personal Website


Twitter


CodePen


Company Website


Location


Interests

Found 245 results

  1. Hello! I am trying to accomplish this effect https://greensock.com/docs/v2/Plugins/DirectionalRotationPlugin on a 3d scene. So basically i want the camera to transition to the point selected and not jump to it as it is right now. How can i do that?
  2. //this right here is a code inside a function which gets called multiple times and responsible to animate multiple objects from its initial position to targeted position(object and position changes after every iteration). //Also a progress bar is implemented which is responsible to show the progress of the animation. this.tween = new TimelineMax({ onUpdate: showProgress.bind(this)}); this.tween.to(from, { duration: 10, x: to.x, y: to.y, z: to.z ,}); this.tween.from(".red", this.tween.duration(), { scaleX: 0, transformOrigin: "0px 0px", ease: Linear.easeNone }, 0); function showProgress() { this.progress= new TweenLite.set(progress, { scaleX: this.tween.progress(), transformOrigin: "0px 0px" }); duration.innerHTML = "Progress:" + parseInt(this.tween.time() * 10) + "%"; } } //i want to create a function which gets all the animating objects(15) in the scene and apply pause to all of them //right now what happens is pause is being applied to only one object not all the objects. //please help pauseAnimation: function() { this.tween.pause() }
  3. #updating gsap from 2.1.3 to latest version resolved the issue When I try to move an <g> element to desired position, it works as expected within react storybook component. However, when export to an app, it adds css transform which is not what I wanted. TweenLite.set(target, { css: { x: 264, y: 12, opacity: 1 } }); react storybook element; correct behavior <g class="abc" id="abcd" data-svg-origin="315 305" transform="matrix(1,0,0,1,264,12)" style="z-index: 1000; opacity: 1; cursor: pointer; touch-action: none; user-select: none;"> <foreignObject width="1" height="1" x="362" y="331"> <div id="selectableItem-0"> <div style="height: 1px; width: 1px;"></div> </div> </foreignObject> <path cursor="grabbing" stroke="#4C5D65" stroke-width="1" d=" M 350, 340 m -35, 0 a 35,35 0 1,0 70,0 a 35,35 0 1,0 -70,0" fill="#00B6F1"></path> </g> exported component in an App; incorrect behavior <g class="abc" id="abcd" data-svg-origin="315 305" transform="matrix(1,0,0,1,264,12)" style="z-index: 1001; transform: matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 284.979, 7.31769, 0, 1); opacity: 1; cursor: pointer; touch-action: none; user-select: none;"> <foreignObject width="1" height="1" x="362" y="331"> <div id="selectableItem-0"> <div style="height: 1px; width: 1px;"></div> </div> </foreignObject> <path cursor="grabbing" stroke="#4C5D65" stroke-width="1" d=" M 350, 340 m -35, 0 a 35,35 0 1,0 70,0 a 35,35 0 1,0 -70,0" fill="#00B6F1"></path> </g> the difference is inside style attr transform: matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 284.979, 7.31769, 0, 1) no idea, what causes this. will appreciate if you can give me some hints these do not help either TweenLite.to(target, 0,{ x: 264, y: 12, opacity: 1 }); TweenLite.set(target, { css: { transform: `matrix(1, 0, 0, 1, ${moveToX}, ${moveToY})`, opacity: 1 } });
  4. I am trying to develop an infinite canvas animation which show cases a number of clickable images on it. On moving the cursor the images will move in the opposite direction, I tried this with div now, is it possible to use Canvas for an infinite scroll effect. Plugins used: TweenMax, TweenLinte, ScrollToPlugin, Draggable
  5. Hello, I'm doing something in React.js and I don't know why the scrollTo doesn't work. Basically what I'm trying to do is something similar to what Mikel did : https://codepen.io/e1668058/pen/XWbBGPz?editors=0010 but without the buttons. I'm just trying to figure out how to do it just with the mousescroll. just a little extra, I've also thought of adding an onStart and onComplete for the TweenMax so that when it starts I lock the mousewheel with : window.addEventListener("wheel", function(e){e.preventDefault();}, {passive: false} ); and when it completes I unlock the mouse with passive: true. Thank you. Heres my code pen.
  6. To implement a smooth scroll I used TweenLite.set{.. within my code. Serving the project works fine without any errors. But as soon as I try to build the project using ng build, it throws following error: How so? import { TweenLite } from 'gsap'; ... TweenLite.set(this.scroller.target, { rotation: 0.01, force3D: true }); "dependencies": { "@angular/animations": "~8.1.2", "@angular/common": "~8.1.2", "@angular/compiler": "~8.1.2", "@angular/core": "~8.1.2", "@angular/fire": "^5.2.3", "@angular/forms": "~8.1.2", "@angular/platform-browser": "~8.1.2", "@angular/platform-browser-dynamic": "~8.1.2", "@angular/router": "~8.1.2", "@types/gsap": "^1.20.2", "bootstrap": "^4.4.1", "firebase": "^7.6.1", "gsap": "^3.1.1", "rxjs": "~6.4.0", "tslib": "^1.9.0", "zone.js": "~0.9.1" }
  7. Hello! I've got a problem with the new gsap 3.0 library. I have a website which uses gsap 2 with member-only plugins ThrowPropsPlugin and ColorPropsPlugin. I'm trying to migrate to gsap 3 now, but I just found out that these plugins are no longer available in the library. Question #1: Can I use these old plugins with the new gsap 3? Question #2: Why JS is looking for TweenLite file if I'm not using it? I'm importing all js files as ES6 modules, like this: import { gsap, Draggable, ScrollToPlugin, DrawSVGPlugin } from "./gsap/all.js"; import { ColorPropsPlugin } from "./gsap/old-plugins/ColorPropsPlugin.js"; import { ThrowPropsPlugin } from "./gsap/old-plugins/ThrowPropsPlugin.js"; gsap.registerPlugin( Draggable, ScrollToPlugin, DrawSVGPlugin, ColorPropsPlugin, ThrowPropsPlugin); Thank you in advance!
  8. Hello GreenSockers, You guys are so awesome and thank you for providing this platform. Today, I saw this beautiful accordion animation https://uimovement.com/design/beaches-app/ and I want to create the same effect using GS. Is it possible to create this effect using in GS? Thanks in advance.
  9. I am working on a HTML application which runs in an embedded device. There is a GSAP animation using TweenLite. For performance improvement I would like to do some tweaks in the frame per second of the animation. For a smooth animation, I need a fps(40) and as soon as the animation is complete, I would like to change the fps to fps(0). TweenLite.to($(element), 0, { scale: 0.95, opacity: 0, onStart: function () { TweenLite.ticker.fps(40); }, onComplete: function () { $(element).css("transform", "none"); done(); TweenLite.ticker.fps(0); } }); But the animation is always taking fps(0). onStart TweenLite.ticker.fps(40); is not working. In stead of onStart, I also tried it as below. TweenLite.ticker.fps(40); TweenLite.to($(element), 0, { scale: 0.95, opacity: 0, onComplete: function () { $(element).css("transform", "none"); done(); TweenLite.ticker.fps(0); } }); Anyone have some idea regarding this? Thanks in advance!
  10. Hello, i'm trying to use the Themepunch slider. I installed gsap with npm and imported TweenLite with this command: import TweenLite from 'gsap/TweenLite' I also tried download the TweenLite.js file and import it as a normal component but i always get this error from themepunch: Module not found: Error: Can't resolve 'TweenLite' in '/home/mat/pyprojects/django_lanivendole/lanivendole/saleor/static/js/components/rs-plugin-5/js/source' @ ./saleor/static/js/components/rs-plugin-5/js/source/jquery.themepunch.tools.js Can anyone help me? Thank you!
  11. Hi there! I'm very new here. Sorry if I ask dumb questions. I'm trying to create a simple single web page displaying an animation that works exactly like the blue paper (not the white one) animation featured on this website (which is by the way a very beautiful and creative site). But without the text, images only. I'm not trying to rip this website off, the concept is gonna be completely different. I noticed the creator of this website used Tweenlite but for the moment I'm too unexperienced to build it on my own. Anyone here has got a similar Codepen (or whatever) I could use and modify or some useful tricks for a newbie like me? Would be so great! Thank you so much in advance. Cheers from Belgium!
  12. Greetings Greensock community I have a "simple" question, which i cannot for the life of me figure out on my own. In Angular, i have several methods in my component, it could be "closeEverything()", normally i call such function with "this.closeEverything()". Now, when i try to call such method in a TweenLite.to onComplete callback, it says undefined function. So far so good. Greensock does not know anything about the Angular scope, and i reckon Angular does now know anything about the Greensock scope. Now from what i have read, i might be able to change the scope Greensock uses in the onCompleteScope property, but i have not been able to make it work. Does anyone have an example, where out-of-scope functions are being called in Tween callbacks? What is it i am missing, i feel like a complete newbie again, trying to implement this otherwise awesome library into my existing Angular application. /Balslev
  13. Hi! If I use multiple times without a variable reference //var myVar = TweenLite.delayedCall(); TweenLite.delayedCall(); If I do not call the .kill(), it will increase my memory? Or the delayedCall() have an onComplete() Event to be able to kill() after the calling.? I use the delayedCall() in a loop multiple times with different parameters... Thanks a lot.
  14. hi guys, I created a checkout that slides in from the side of the page. It all makes sense if you go to https://www.shinbyeong.com/ scroll down a bit and click on 'pre-order' on the bottom. So the first time you open the slider it's a bit chucky, then after performing more times it get's better. I guess that's some cache right there. I added a will-change: transform; on the elements affected. But I didn't see any improvements. When I use chrome dev tools to record the performance I'm not sure how to analyse it. I don't see large chunks of delayed properties (in ms). My question: Can I pre-cache this animation somehow? What else can I do to improve it? Here is the code, quite simple is my guess: .viewport--locked adds overflow hidden on outer element. .animate-out transitions some transforms on translateX. Nothing special, except that I fire 2 with a delay and try to create a parallax like effect. const showModal = () => { viewport.classList.add('viewport--locked') TweenLite.to(viewportOverlay, .5, { opacity: 1, onComplete: () => { checkoutContainer.classList.add('animate-out') TweenLite.to(checkout, .5, { xPercent: -100, ease: Power4.easeOut }) } }) } const closeModal = () => { checkoutContainer.classList.remove('animate-out') TweenLite.to(checkout, .45, { xPercent: 100, ease: Power4.easeIn, onComplete: () => { TweenLite.to(viewportOverlay, .25, { opacity: 0, onComplete: () => viewport.classList.remove('viewport--locked') }) } }) } buyButton.addEventListener('click', () => showModal()) checkoutClose.addEventListener('click', () => closeModal())
  15. Dear GSAP users, I found a codepen that reproduces exactly what I wanted to do, having an element following my mouth with the GSAP smooth feeling. But I was wondering why that code wouldn't work with the tweenlite library but only with the tweenmax library? Thank you in advance for your time. I'm sorry if the question is stupid, but I'm confused because the code it's using "tweenlite" as a function.
  16. Hi, It's my first time using gsap with react(used a lot in as3), and I've a lot of questions if someone can show me an example o guide me in the right direction. I need to make a map like "google maps", the map it's a div with a background-image and inside svg with point. The issue I'm having it's if I drag the map the +/- buttons scale the map but in the wrong position, my idea it's if I scale up the the map then drag then scale down it should come back and animate to the starting position. Now I'm forcing to move to the starting position if the scale it's equal to 1 window.TweenLite.set(this.map, {force3D: true, ease: ease, scale: minScale, transformOrigin: "center center", x: 0, y: 0, z: .001}); Hope it's something easy to fix. Thanks
  17. Unable to animate. Please help me with this.
  18. I'm experimenting with tweenmax. What I would like to do is: 1. When the mouse passes on a text, you start to see the box where the video is. 2. When the mouse leaves the text, the video resets and hides itself. 3. The procedure is repeated.
  19. <script type="text/javascript"> var t1 = new TimelineLite(); t1.staggerTo(".box", 0.1, {rotation:360, y:750}, 0.11); </script> hi I want to make non-stop motion so i added like this: t1.staggerTo(".box", 0.1, {rotation:360, y:750}, 0.11 ,repeat:-1); and it won't run. how can i solved this?
  20. Hello, I am actually trying to achieve this animation effect using GSAP. https://tympanus.net/Development/ImageTransitions/index6.html In "other" option select example 4 so you can see what i'm trying to achieve. They have used css3 keyframe for this effect but i would like to make it using GSAP. Only thing is, each button has assigned one image in sequence.When I click on button 1, first image should be visible in image-wrapper with similar animation. Clicking on button2 replace image-2 and so on. Could someone help me with this. Thanks in advance.
  21. Folks, While this is not directly related to GSAP, I'm working within that framework but have removed the Draggable config for clarity. You guys are the most clued in crowd I've found in relation to this kind of stuff so thought I'd see if anyone has any thoughts. In the code pen above I've got two divs containing a simple SVG. One of the div/svg combos is created manually, the second is created programmatically. The manual div/svg renders exactly as expected, while the text element of the second does not. Using the element inspector in Chrome, the elements appear identical (except for the names) however looking at the computed styles seems to show attributes missing from the generated SVG. If you use the Chrome inspector to copy the text element from the first div into the second, it will show correctly while the second original still does not. Would hugely appreciate any insights! Shaun Hurley
  22. Hi all, I would like to replicate the App Store Featured App/Games animation. See this to see what it may look like: https://alfian.d.pr/B7ZbXP Basically, there will be 2 elements in which the styles would be the animated before modal is opened and a different styling after modal is opened. In the App Store case, its the image (increase width size) and the modal title (change x value position). In my Codepen, I would like to replicate such an animation but I have no clue to using the GSAP code to do this. I know I asked a similar question to which the answer was to use SPA (Single-Page Application), but for this case I think its possible to animate with modals. I am using this plugin for the full screen modal pop-up. Any ideas? Thanks, Alfian
  23. Hi everyone, For my school's graduation showcase website, I have a DrawSVG element in which when completed, will perform an animation on other elements. You can view the code in main.js file here. The problem is on https://fmsstories.com, when loaded, there will be: 1. A slight blink of the original DrawSVG element 2. The elements that were supposed to be animated to view after DrawSVG element is completed drawing comes up first, and THEN disappearing and then appearing again after the animation is complete. This is especially apparent in mobile (i0S 11, Chrome, Safari). How do I fix the 2 problems? I have always thought it might be caching problem, but I have already tried to fix it using caching meta tags but the problem still persists. Is it a possibility on how I write the JS? (sorry, I'm still a newbie in JS!). Thanks, Alfian
  24. Hi , Guys I am new , i am trying to stop tweenlite but css transformMax3d is still there, i am creating a slider like revolution slider editor but i am not able to get how i stop the tween in editor , inline style is still there so if you stop in middle of animation(See the attachment) , element will hang in middle of the page , i am using . clear() , kill() , also try killall but still css there , also try clear prop all but no luck please help me as soon as possible , i am also interested in split text purchase but , stuck in tween ?? please help me
  25. I'm working on a lightweight text slider for use on WordPress sites. The slider's context appears to be an issue: on some sites, contained within a widget, the animation works perfectly. On others, using a different WP theme, when the animation runs, the "slides" do slide, but instead of sliding out of view, they just slide to the far right side of the screen, underneath the other content. The "offscreen" slides remain partially visible under that content. I am pretty sure this is concerned with the distance the "slides" move, which I'll admit I don't fully understand. The basic code was forked off of another similar pen, I think, but a long time ago. The basic issue here is that the available plugs for basic WP animation are beasts: tons and tons of code, enough to slow page loading times by many seconds. TweenLIte, of course, is extremely lightweight. I'd be grateful if someone could explain the movement pieces of this TweenLite animation, so that I could figure out where the "offscreen" slides need to "go" to remain invisible.
×
×
  • Create New...