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Found 2 results

  1. Hi, I am working on a box system that users can open and have an animation to show what they have won. At the moment it is not working. const wrapper = document.querySelector(".c-container"); const boxes = gsap.utils.toArray(".c-item"); const wins = gsap.utils.toArray(".win"); let itemWidth = boxes[0].clientWidth; let wrapWidth = boxes.length * itemWidth; function getRandomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function getPosWinner(winner) { const boxes = gsap.utils.toArray(".c-item"); const index = boxes.findIndex((box) => (box = winner)); console.log(index); let itemWidth = boxes[0].clientWidth; let wrapWidth = boxes.length * itemWidth; let desiredStart; if (index === 0) { desiredStart = 0; } else { desiredStart = index * itemWidth; } let minDistanceToEdgeAllowed = 4; var desired = winner; var minPos = desiredStart + minDistanceToEdgeAllowed; var maxPos = desiredStart + itemWidth - minDistanceToEdgeAllowed; return getRandomInt(minPos, maxPos); } var spin; spin = gsap.timeline({ smoothChildTiming: true, autoRemoveChildren: true, //onComplete: openModal }); spin.set(boxes, { x: (i) => i * itemWidth, }); var pos = getPosWinner(wins[0]); spin.to(boxes, { duration: 7, delay: 0.2, ease: "circ.inOut", x: "-=10000", modifiers: { x: (x, target) => { const s = gsap.utils.wrap( -itemWidth, wrapWidth - itemWidth, parseInt(x) ); return `${s}px`; }, }, }) .to(boxes, { duration: 3, ease: "none", x: pos * -1, }); console.log(wins[0]); function openModal() { var myModal = document.getElementById("WinItem"); const modal = new Modal(myModal); modal.show(); } The JS code <div class="slider-container shadow rounded"> <BIconCaretDownFill class="fs-2 trigger" /> <BIconCaretUpFill class="fs-2 triggerTwo" /> <div class="c-container pt-1"> <div class="boxes"> <div v-for="item in lootItems" :key="item"> <div class="c-item" :class="{ win: item._id === winningItem }"> <LootboxContent class="lootboxItem text-light" :loot="item" /> </div> </div> </div> </div> </div> The container with items I start with making a array of items that people can win these items are inside the container. then I get the pos of the winning item. when I got that I spin the boxes a couple of times and then it should stop at the winning object (in the middle of the container) how it looks right now How it looks after its finished Hope you can help me. Thanks in advance edit: simplified codepen: https://codepen.io/nightfly-student/pen/OJQvGzN
  2. When I spinning the reel using tween-Lite plugin reel spinning is not look smooth specially when movement is slow(Slot Game). when reels slow its show jerky kind of movement in reel spinning.Any help or suggestion please welcome.
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