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  1. Hi, I am working with GSAP + ScrollMagic. There in codepen when you scroll to bottom you can see "eating animation" it is sprite animation based upon shifting background. Well my problem is visible when "burger is gone" and you try to scroll up. You will see backward animation of eating which in my case is not what I want. Is there a way how to play some animations only in "one way"? Idealy completly avoid "eating" animation when you go up. I tried to google it and search, but without result, if it is already answered please send me link. Thx
  2. Hello! I have some issue with show elements. I fill svg line with help property stroke: function pathPrepare ($el) { var lineLength = $el[0].getTotalLength(); $el.css("stroke-dasharray", lineLength); $el.css("stroke-dashoffset", lineLength); } But I don`t know how can show element when fill before it (elements are hidden). They are conected only alike scene and they have absolut position. Maybe GSAP or Scrollmagic have some functions for decide this problem? Or maybe give me some hints. My code: // Init ScrollMagic var ctrl = new ScrollMagic.Controller({ globalSceneOptions: { triggerHook: 0, tweenChanges: true, duration: ScreenHeight } }); // Create scene $("section").each(function(){ new ScrollMagic.Scene({ triggerElement: this }) .setPin(this) .addTo(ctrl); }); var processLine = '#process-line'; // prepare SVG pathPrepare($(processLine)); var s4Tween = new TimelineMax(); s4Tween.to($(processLine), 1, {strokeDashoffset: 0, ease:Linear.easeNone}) .add(TweenMax.to(processLine, 0, {stroke: "#3495d1", ease:Linear.easeNone}), 0); // Create scene var scene4 = new ScrollMagic.Scene({ triggerElement: "#section3" }) .setTween(s4Tween) .addIndicators({name: "1 (duration: svg)"}) .addTo(ctrl);
  3. hi, I'm trying to recreate the functionality of this New York Times page where as you scroll down the background fades into the section below and text elements can scroll over the background images before fading into the next row/section. I have made a start http://codepen.io/heavymessing/pen/WjbVNJ but it looks kind of clunky and I was wondering if there is a way to do it with scrollMagic and GreenSock. I have another version http://codepen.io/heavymessing/pen/zwGJLx but I don't know how to get one section fading in over the other? thanks,
  4. I'm just getting started with GSAP and so far it looks great. I've hit a difficulty using it with ScrollMagic. I'm playing a GSAP timeline to animate an SVG of a van exhaust, when the van being ing the middle of the screen is detected by ScrollMagic. In the pen scroll down to find the van and see the animation. Then scroll up and you should see the animation reverse before stopping. I can see how this behaviour would be desirable in some circumstances, but I wish to know how to avoid it here. Thanks
  5. Hello, i'm trying to make splittext animation on scroll using scrollmagic, the animation works but every animations are playing when windows is load, and i want my animations works when the parent section of my "content__text" div is in the viewport Anyone can help me to fix it ? http://codepen.io/AdverisTeam/pen/aJebRJ
  6. Ok so I am in the weeds on this. I'm not especially adept at javascript as is and this has pushed my limits. Also my normal web guy I ask questions to has gone MIA so I turn to those who know what they are doing. I want to animate an image/div to slide onto my page upon scrolling down. Normally that wouldn't be an issue and I would just use animate.css BUT the content is in a scrolling div in the middle of the page which means NONE of the scrolling scripts out there will work (save for scroll magic apparently). The problem is I can't make heads or tails of the available documentation between the two. If you look at this page, you can see by the first arrow image what I hope to accomplish. Any help would be greatly appreciated. I've been trying to figure this issue out off and on for 3 months.
  7. Hi, I'm fairly new to GSAP and have been getting to grips with it reasonably well i think I'm using scrollmagic and Tweenmax for an image sequence on scroll. The code below works fine locally but when hosted on a server the image sequence is really jumpy and missing images. In chrome i am getting net::ERR_CONNECTION_RESET error in the console window...should i be using some sort of image preloader? have i missed anything? or is there a better / easier solution for this? HTML: <div id="trigger1"></div> <div id="pin1"> <div id="imagesequence"> <img id="myimg"/><br> </div> </div> JS: <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.4/jquery.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/ScrollMagic/2.0.5/ScrollMagic.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/ScrollMagic/2.0.5/plugins/animation.gsap.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.16.0/TweenMax.min.js"></script> <script> var controller = new ScrollMagic.Controller(); // define images var images = [ "images/3Drotate/1.jpg", "images/3Drotate/2.jpg", "images/3Drotate/3.jpg", "images/3Drotate/4.jpg", "images/3Drotate/5.jpg", "images/3Drotate/6.jpg", "images/3Drotate/7.jpg", "images/3Drotate/8.jpg", "images/3Drotate/9.jpg", "images/3Drotate/10.jpg", "images/3Drotate/11.jpg", "images/3Drotate/12.jpg", "images/3Drotate/13.jpg", "images/3Drotate/14.jpg", "images/3Drotate/15.jpg", "images/3Drotate/16.jpg", "images/3Drotate/17.jpg", "images/3Drotate/18.jpg", "images/3Drotate/19.jpg", "images/3Drotate/20.jpg", "images/3Drotate/21.jpg", "images/3Drotate/22.jpg", "images/3Drotate/23.jpg", "images/3Drotate/24.jpg", "images/3Drotate/25.jpg", "images/3Drotate/26.jpg", "images/3Drotate/27.jpg", "images/3Drotate/28.jpg", "images/3Drotate/29.jpg", "images/3Drotate/30.jpg", "images/3Drotate/31.jpg", "images/3Drotate/32.jpg", "images/3Drotate/33.jpg", "images/3Drotate/34.jpg", "images/3Drotate/35.jpg", "images/3Drotate/36.jpg", "images/3Drotate/37.jpg", "images/3Drotate/38.jpg", "images/3Drotate/39.jpg", "images/3Drotate/40.jpg", "images/3Drotate/41.jpg", "images/3Drotate/42.jpg", "images/3Drotate/43.jpg", "images/3Drotate/44.jpg", "images/3Drotate/45.jpg", "images/3Drotate/46.jpg", ]; var obj = {curImg: 0}; // create tween var tween = TweenMax.to(obj, 0.5, { curImg: images.length - 1, roundProps: "curImg", repeat: 0, immediateRender: true, ease: Linear.easeNone, onUpdate: function () { $("#myimg").attr("src", images[obj.curImg]); } } ); // init controller var controller = new ScrollMagic.Controller(); // build scene var scene0 = new ScrollMagic.Scene({triggerElement: "#trigger1", duration: 800}) .setPin("#pin1") .setTween(tween) .addTo(controller); var triggerHook = scene0.triggerHook(); scene0.triggerHook(0); </script> Any help or a point in the right direction would be much appreciated
  8. Hi there, I have attempting to get the scrollmagic and drawSVG to work in succession together but having little luck. I have followed each step in setting up the scrollmagic scene and applied the drawSVG tween to path elements with the appropriate class that I want animated, but seem to be having no luck. Any help getting this resolved so I can trigger the paths to draw downwards as the user scrolls would be greatly appreciated! Cheers, Jon
  9. I've been working on an animation that works standalone as expected on scroll, it basically staggers on scroll so each path in my SVG animated in fast fade on scroll down, and fade out on scroll up. I was looking at this article but cannot work out how to import the scripts and get it running via RequireJS like I can standalone: https://github.com/janpaepke/ScrollMagic/issues/160#issuecomment-59058452 Here is my code example, it's WIP so the code is not absolutely correct yet. require.config({ baseUrl: '../ScrollMagic/js', paths: { TweenMax: '_dependent/greensock/TweenMax.min', TimelineMax: '_dependent/greensock/TweenMax.min', ScrollMagic: 'jquery.scrollmagic', ScrollScene: 'jquery.scrollmagic', "ScrollMagic.debug": 'jquery.scrollmagic.debug', jquery: '_dependent/jquery.min' } }); require(['jquery', 'ScrollMagic', 'ScrollScene', 'ScrollMagic.debug'], function( $, ScrollMagic, ScrollScene, debug) { // do stuff }); This is a cut down version of my working code: <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/TweenMax.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/ScrollMagic/2.0.5/ScrollMagic.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/ScrollMagic/2.0.5/plugins/animation.gsap.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/ScrollMagic/2.0.5/plugins/debug.addIndicators.min.js"></script> <script> // init controller var controller = new ScrollMagic.Controller(); </script> <div class="spacer s_viewport"></div> <svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 640 640" style="enable-background:new 0 0 640 640;" xml:space="preserve"> <g id="mainsvg"> <path d="..." /> <!-- x27 of these pathes --> </g> </svg> <script> // build tween var tween = TweenMax.staggerFromTo("path", 2, { opacity: 0 }, { opacity: 1, ease: Back.easeOut }, 1); // build scene var scene = new ScrollMagic.Scene({ triggerElement: "#mainsvg", duration: 200 }) .setTween(tween) .addIndicators({ name: "staggering" }) // add indicators (requires plugin) .addTo(controller); </script> <div class="spacer s_viewport marker"></div> Can anyone help please? Thanks in advance!
  10. I am trying to create an animation using GSAP and ScrollMagic. The first codepen includes the desired animation. I am trying to trigger this at various parts through the animation. http://codepen.io/c308marketing/pen/RKXJQE The second codepen is the controller I am trying to build to accomplish this. What am I doing wrong? http://codepen.io/c308marketing/pen/WRVyzv Also, there is a black box that is covering the text that fades in…not sure where that is coming from either. Any help would be greatly appreciated.
  11. I'm trying to get a staggerFrom animation to occur on a scrollmagic event with the following code however, the stagger always seems to happen instantly on page load rather than waiting for the scroll magic event to fire. var tween = TweenMax.staggerFrom(targetDivs, 2, { opacity: 0 }, 0.5), scene = new ScrollMagic.Scene({ triggerElement: element, reverse: false, }); scene.setTween(tween) scene.addTo(this.controller) scene.addIndicators({ name: "staggering" }); this.scenes.push(scene); Using other simple tweens like this work as expected without any issues: var tween = TweenMax.from(element, .75, { opacity: 0, x: -40 }) Is there anything specific about 'staggerFrom' which would stop this from working?
  12. Hey everyone, I'm stuck with ScrollMagic and SplitText. I'm using SplitText for many classes. I need to replicate the same function all over again in the same page. All the other animations are fine, except for SplitText. splitTextBody = new SplitText(".split-text-body", {type:"words"}), wordsbody = splitTextBody.words; $('section').each(function(){ var textBlock = new TimelineMax(); textBlock.add(TweenMax.to($(this).find('.underline-body'), .75, {x:0, ease:Expo.easeOut})) .add(TweenMax.staggerFrom($(this).find(wordsbody), 0.8, {opacity:0, y:"100%", ease: Expo.easeOut}, 0.012)) .add(TweenMax.staggerTo($(this).find('.underline-form'), .75, {x:0, ease:Expo.easeOut}, 0.12), '=-1'); var scene = new ScrollMagic.Scene({ triggerElement: this, duration: 0, offset: 0, }) .setTween(textBlock) .addTo(controller) }); I'm able to call SpliText with no problem when it's just one for each page. But not in this case. When I have classes like this I'm not able to figure it out. Thanks in advance for the help! Cheers.
  13. Hello all, This is my first post in this forum. I have recently started using Greensock in my projects and it's the best javascript plugin out there on internet. So thank you so much for making this and helping people like me. Here is the codepen url: http://codepen.io/cooldhavs/pen/GrBraM This example uses Scrollmagic and Tweenmax timeline. My question is, when I resize the window below 990px, animation should stop immediately and it should show fixed layout below 990px. So when I resize window below 990px, all the boxes should stay touched at the bottom left corner and won't do any animation. But when browser window is below 990px and i am in the middle of the page and I resize the window to more than 990px, animation should start from the right point. I am not sure if this is good enough to explain the problem. So let me know if you require more information on the issue. I have used this kind of animation in two different projects and I am not able to find any answer to this. So please help. Thanks, Dhaval
  14. Hi everyone, Thanks in advance for your help. I've gotten pretty familiar with GSAP/Scroll Magic over the past year or so and have used it on many projects. This is the first time I've been unable to get things working via troubleshooting/docs... so hopefully it's even possible. I'm trying to create an interactive timeline that will trigger new slides whenever you reach the next "period/year". However, the timeline has to remain pinned as you scroll. The functionality isn't quite there yet, but I've added indicators to show the issue I am having. Whenever you scroll it pushes the individual scenes down. Is there anyway around this? What I've tried so far: • Adding two controllers, one for the pinned scene, and another for the individual period scenes. No luck. • Using the "pushFollowers: true" setting on the pinned scene. No luck. • Using start and progress callbacks combined with bloated math programming - but it felt hacky and ultimately will be too hacky for a live production site. Thanks again!
  15. Hi, this is probably a dumb question, sorry if that's the case! I'm currently using wow.js and animate.css to add some movement to a site I'm working on. It's really easy to implement, i.e. if I want a div to fade in from the left (when you have scrolled down the page so that the div becomes visible on screen) I add the following:- <div class="wow fadeInLeft">some content here</div> It's so simple to impliment. I'm wanting to use scrollmagic and GSAP to add parallax to my website and wondered how easy it would be to use them to also replace my wow animations. I guess my question is.... is there a way I can add a class name to a div and get GSAP to animate it based on what the class name is. Cheers, Philip
  16. Hello Everyone I am new to GSAP and have a created a few animations however, I have reached a point where I am stuck. I have created an animation in Greensock however, I don't want my animation to play until that particular section on the page is reached or at least when the section reaches the middle of the viewport. I have used Tween Max to create the animation. At the moment the animation plays as soon as the page loads, but I only want it to play once that particular Div is reached or it within the middle of the viewport. How do I pause the animation from the start until I reach that section then play it? I have attached a codepen for reference. Any help on this would be greatly appreciated Thank-you Sam
  17. Hi, I'm creating an animated website with scrollMagic and I'm using the following animations: <a href="http://www.scrollmagic.io/examples/expert/bezier_path_animation.html">http://www.scrollmagic.io/examples/expert/bezier_path_animation.html</a> <a href="http://www.scrollmagic.io/examples/advanced/svg_drawing.html">http://www.scrollmagic.io/examples/advanced/svg_drawing.html</a> <a href="http://www.scrollmagic.io/examples/basic/simple_pinning.html">http://www.scrollmagic.io/examples/basic/simple_pinning.html</a> It's an onepage website so I'm using them all at once. But when I run the examples on the scrollMagic website in safari there running as smooth as possible. But then when I run the website I'm working on, I have to wait something like 10 seconds before even something appears. Then I wanna scroll, cuz that's when the magic comes in. u see what I did there? But then when I scroll, the new content also loads only after too many seconds Can somebody tell me why and what I'm doing wrong? The website is http://wordpress.webdesignwiljan.nl I'm also placing divs as stars in the sky, already removed it and it didn't make a difference I'm also drawing an live canvas clock even just a simple jQuery fadeIn takes too long.. var map1, map2, map3, map4, map5 = null; var browser = null; var isOpera = (!!window.opr && !!opr.addons) || !!window.opera || navigator.userAgent.indexOf(' OPR/') >= 0; // Firefox 1.0+ var isFirefox = typeof InstallTrigger !== 'undefined'; // At least Safari 3+: "[object HTMLElementConstructor]" var isSafari = Object.prototype.toString.call(window.HTMLElement).indexOf('Constructor') > 0; // Internet Explorer 6-11 var isIE = /*@cc_on!@*/false || !!document.documentMode; // Edge 20+ var isEdge = !isIE && !!window.StyleMedia; // Chrome 1+ var isChrome = !!window.chrome && !!window.chrome.webstore; // Blink engine detection if (isOpera) { browser = "animations"; } else if (isFirefox) { browser = "animations"; } else if (isSafari) { browser = "animations"; } else if (isIE) { browser = "animations"; } else if (isChrome) { browser = "animations"; } else { browser = "animations"; } window.alert(browser); document.body.className = browser; $(function () { // wait for document ready $(".loading-view").delay(1000).addClass("loaded"); var nightSky = document.querySelector(".nightSky"); var cloudSky = document.querySelector(".cloudSky"); var SkyWidth = nightSky.offsetWidth; var nightSkyHeight = nightSky.offsetHeight; var cloudSkyHeight = cloudSky.offsetHeight; window.onresize = function () { SkyWidth = nightSky.offsetWidth; nightSkyHeight = nightSky.offsetHeight; cloudSkyHeight = cloudSky.offsetHeight; } var placeStars = function () { var stars = 1000; for (i = 0; i < stars; i++) { var x = Math.floor(Math.random() * SkyWidth); var y = Math.floor(Math.random() * nightSkyHeight); // console.log("x: " + x + " | y: " + y); var star = document.createElement("div"); star.className = "star"; star.style.left = x + "px"; star.style.top = y + "px"; nightSky.appendChild(star); } } var placeClouds = function () { var existingClouds = cloudSky.querySelectorAll(".cloud"); var maxClouds = 10; var clouds = 3; var cloudSizes = 5; var cloudIndexes = 5; for (i = 0; i < clouds; i++) { if (existingClouds.length < maxClouds) { var duration = Math.floor(Math.random() * (120 - 50 + 1) + 50); // var x = Math.floor((Math.random() * SkyWidth) + 1); var y = Math.floor((Math.random() * cloudSkyHeight) + 1); // console.log("x: " + x + " | y: " + y); var cloud = document.createElement("div"); cloud.className = "cloud"; cloud.style.animationDuration = duration + "s"; console.log(duration); // cloud.style.left = x + "px"; cloud.style.top = y + "px"; var cloudSize = Math.floor((Math.random() * cloudSizes) + 1); switch (cloudSize) { case 1: cloud.className += " cloudBig"; break; case 2: cloud.className += " cloudNormal"; break; case 3: cloud.className += " cloudSmall"; break; case 4: cloud.className += " cloudNormal"; break; case 5: cloud.className += " cloudSmall"; break; } var cloudIndex = Math.floor((Math.random() * cloudIndexes) + 1); switch (cloudIndex) { case 1: cloud.className += " front"; break; case 2: cloud.className += " mid"; break; case 3: cloud.className += " behind"; break; case 4: cloud.className += " mid"; break; case 5: cloud.className += " behind"; break; } cloudSky.appendChild(cloud); console.log("New cloud"); existingClouds = cloudSky.querySelectorAll(".cloud"); } } } if (browser != "no-animations") { setInterval(function () { placeClouds(); }, 20000); // Mountain Bike scroll animation var bikepath = { start: { curviness: 1.25, autoRotate: true, values: [ {x: 0, y: 250}, {x: 300, y: 260}, {x: 550, y: 230}, {x: 800, y: 290}, {x: 1100, y: 330, scaleX: 1, scaleY: 1}, // {x: 900, y: 80}, // {x: 1300, y: 60}, // {x: 1500, y: 30}, {x: 1800, y: 100, scaleX: 0.5, scaleY: 0.5}, // {x: 2004, y: 85}, {x: 2100, y: 70} ] } }; // init controller var controller = new ScrollMagic.Controller(); var controller2 = new ScrollMagic.Controller(); // create tween var tween = new TimelineMax() .add(TweenMax.to($("#mountainbike"), 9, {css: {bezier: bikepath.start}, ease: Power1.easeInOut})) // .add(TweenMax.to($("#mountainbike"), 4, {css: {bezier: bikepath.end}, ease: Power1.easeInOut})); // build scene var scene = new ScrollMagic.Scene({triggerElement: "#trigger", duration: 1300, offset: 100}) .setPin("#target") .setTween(tween) // .addIndicators({name: "Bike bezier"}) // add indicators (requires plugin) .addTo(controller); var scene2 = new ScrollMagic.Scene({triggerElement: "#trigger2", duration: 650, offset: 500}) .setPin(".earth") // .addIndicators({name: "earth (duration: 100)"}) // add indicators (requires plugin) .addTo(controller2); var scene3 = new ScrollMagic.Scene({triggerElement: "#trigger2", duration: 650, offset: 500}) .setPin(".sky") // .addIndicators({name: "sky (duration: 100)"}) // add indicators (requires plugin) .addTo(controller2); // ANIMATING LOGO PLANT function pathPrepare($el) { $el.css("stroke-dasharray", 2000); $el.css("stroke-dashoffset", 2000); } var $base = $("path#base"); pathPrepare($base); var controller = new ScrollMagic.Controller(); var tween = new TimelineMax() .add(TweenMax.to($base, 0.9, {strokeDashoffset: 0, ease: Linear.easeNone})) // draw word for 0.9 .add(TweenMax.to("path", 1, {stroke: "#286f2d", ease: Linear.easeNone}), 0); // change color during the whole thing var scene = new ScrollMagic.Scene({triggerElement: "#logoTrigger", duration: 400, tweenChanges: true}) .setTween(tween) // .addIndicators() // add indicators (requires plugin) .addTo(controller); } else { $('body').append("<i class='fa fa-info info-btn'></i>"); $('i.info-btn').on('click', function () { alert("Voor een optimale ervaring raden wij u aan deze website in Chrome of Firefox te bekijken."); }); } nightSky.onload = placeStars(); // $('#openProject.tree').on('click', function () { // var id = $(this).data("id"); // $('body').addClass("locked"); // $(".projectDetailsContainer .projectDetails[data-id="+id+"]").addClass("open").fadeIn(function() { // // MAPS // var map = new GMaps({ div: "#map"+id, lat: -12.043333, lng: -77.028333 }); // map.setCenter(-12.043333, -77.028333); // map.addMarker({ // lat: -12.043333, // lng: -77.028333 // }); // // $(window).resize( function () { // map.refresh(); // map.setCenter(-12.043333, -77.028333); // }); // }); // }); $('#closeProject, .projectDetails:after').on('click', function () { $(".projectDetailsContainer .projectDetails.open").removeClass("open").fadeOut(); $('body').removeClass("locked"); }); $('.cloud.details').on('click', function () { $('.cloudSky, .detailedSky .detailedCloud').css("cursor", "pointer"); $('.nightSky *:not(.star)').fadeOut(1000); var id = $(this).attr("data-id"); console.log(id); $('.detailedSky .detailedCloud[data-id="' + id + '"]').fadeIn(1000).addClass('active'); $('body').addClass('locked'); }); $('.detailedSky .detailedCloud.active, .cloud.details').on('click', function (e) { e.stopPropagation(); }); $(document).on('click', function (e) { $('.detailedSky .detailedCloud').fadeOut(1000); $(this).removeClass('active'); $('.nightSky *:not(.star)').fadeIn(1000); $('body').removeClass('locked'); $('.cloudSky, .detailedSky .detailedCloud').css("cursor", "inherit"); }); }); // CLOCK var canvas = document.getElementById("clock"); var ctx = canvas.getContext("2d"); var radius = canvas.height / 2; ctx.translate(radius, radius); radius = radius * 0.90 setInterval(drawClock, 1000); function drawClock() { drawFace(ctx, radius); drawNumbers(ctx, radius); drawTime(ctx, radius); } function drawFace(ctx, radius) { var grad; ctx.beginPath(); ctx.arc(0, 0, radius, 0, 2 * Math.PI); ctx.fillStyle = 'white'; ctx.fill(); grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05); grad.addColorStop(0, '#333'); grad.addColorStop(0.5, 'black'); grad.addColorStop(1, '#333'); ctx.strokeStyle = grad; ctx.lineWidth = radius * 0.1; ctx.stroke(); ctx.beginPath(); ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI); ctx.fillStyle = '#333'; ctx.fill(); } function drawNumbers(ctx, radius) { var ang; var num; ctx.font = radius * 0.15 + "px arial"; ctx.textBaseline = "middle"; ctx.textAlign = "center"; for (num = 1; num < 13; num++) { ang = num * Math.PI / 6; ctx.rotate(ang); ctx.translate(0, -radius * 0.85); ctx.rotate(-ang); ctx.fillText(num.toString(), 0, 0); ctx.rotate(ang); ctx.translate(0, radius * 0.85); ctx.rotate(-ang); } } function drawTime(ctx, radius) { var now = new Date(); var hour = now.getHours(); var minute = now.getMinutes(); var second = now.getSeconds(); //hour hour = hour % 12; hour = (hour * Math.PI / 6) + (minute * Math.PI / (6 * 60)) + (second * Math.PI / (360 * 60)); drawHand(ctx, hour, radius * 0.5, radius * 0.07); //minute minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60)); drawHand(ctx, minute, radius * 0.8, radius * 0.07); // second second = (second * Math.PI / 30); drawHand(ctx, second, radius * 0.9, radius * 0.02); } function drawHand(ctx, pos, length, width) { ctx.beginPath(); ctx.lineWidth = width; ctx.lineCap = "round"; ctx.moveTo(0, 0); ctx.rotate(pos); ctx.lineTo(0, -length); ctx.stroke(); ctx.rotate(-pos); }
  18. Hey, I'm currently working on a project with GSAP and scrollmagic. I want to create sections that has scroll animations inside with scrollmagic. So a section freeze for the time other animations came into. Is this section over it should smooth scroll to the next section. I call that somehting like scrollytelling. 1. each section has a story like on scroll there are elements that coming in part a part. 2. if a section has ended the story it should scroll to the next section without effects, like a normal onpager 3. it should be navigatable via next/prev buttons and dots for each section 4. all sections sould be responsive, so I can create querys for tablet/desktop/XL-desktop screens Here the stack where I have a screenshot and detailed information: Stackoverflow I attached a codepen with sections and the beginning of my scrollmagic. Maybe someone has done a similar project or could help me a bit. I want to show first results until the end of next week. Here is a image how it should look: http://codepen.io/muuvmuuv/pen/PbXXXr
  19. Hi! I'm using GSAP with ScrollMagic on a one-page site I'm developing. To scroll to a particular section I'm using the scrollTo plugin and it's working great but I need it to have an offset when it scrolls so the heading doesn't scroll under the nav. scrollTo helpfully provides an 'offsetY' property but for some reason it's not working for me. No matter what offset I put in, it scrolls to the same position. There are no console errors though. You can see it not working on the linked codepen demo. Here's the specific line: TweenMax.to(window, 0.5, {scrollTo: {y: newpos, offsetY:70}}); Any idea what I'm doing wrong? TIA! David
  20. I am missing something that I know should be easy for someone well experienced. I have only a couple of months of web design experience. I have a intro timeline and another one trigger on scroll. Both attach to a scrollmagic controller. The intro should finish before the user scroll down. I tried to overflow: hidden on y axis etc... doesn't work. But hidden the scrollbar is not good User experience. IF the intro played completely the first scene is good and reverse fine. But when the user scroll down to the first scene (of 6 scene total) and the intro is not done everything break down when the reverse of intro is triggered. And if windows is refresh on scene1. The intro start. IS there a way to somehow reset the intro timeline if the user reverse back on intro when they scroll down to scene1. And to lock the intro animation when refresh on scene1 or scene2 ...3....Maybe it's a scrollmagic coding but maybe greensock has a specific code to resolve this http://codepen.io/dominium/pen/zKyZZd Thanks in advance
  21. Hi! I have a task: to make animation like on this page (where block with the phone and tablet is scrolled slowly then block with the text). http://flatata.com/en Try to apply this technique http://bassta.bg/demos/tweenmax-text-animations/index10.html, but no success. I made many attempts, but my result is still doesn't work correctly. How to trigger animation and how to control scrolling speed of images. Any idea? Many thanks in advance for any help. Igor.
  22. Hello, We've been scratching our heads on the following problem for a few days now and wonder if someone can help. We have a series of elements (dots in this case) and attempting to create a sort of fisheye effect where the dots at a certain point in the screen get larger. I've created the following Codepen, that shows the type of effect we are trying to achieve. (Though the grouping needs tightening up) https://codepen.io/Seanom/pen/qaKBXX I toyed with the duration but found that if the user scrolls too fast then events are skipped. I really like the animation effect on the above pen but it has been pointed out that we don't know the height of these pages so in theory adding 5000+ dom elements to a page and then animating them all using scroll magic and GSAP could be a performance issue. We have started to move this over to canvas as think that may handle the redraw events in a more effective way. This is very much a work in progress but shows where I am up to at the moment. I have attempted to call a tweenmax.to and animate the dots as they are redrawn but the animation occurs once per page load. https://codepen.io/Seanom/pen/YGvzgO?editors=1010 Is it possible to have the animation trigger each time the canvas redraws the dots. Hopefully that makes some sense, if it does can anyone help or point me towards some useful material. Thanks in advance Sean I've gone over the following threads, but have not been able to apply anything I could get to work http://greensock.com/forums/topic/7393-how-do-i-reset-a-tween/ http://greensock.com/forums/topic/11740-advice-on-scrollmagic-timelinemax-collisiondetection/ http://greensock.com/forums/topic/7996-engine-update-frequency/ http://greensock.com/forums/topic/7786-how-can-i-hijack-requestanimationframe/
  23. Hello, I have a question about triggering tweens with the ScrollMagic plugin I created a ScrollMagic page where I animated with CSS, but I prefer to do transform ect with GreenSock. The problem is that when I want to trigger tweens, it doesn't work. This is the code: http://codepen.io/codesen/pen/LRLEYZ I also have a WORKING code, but this is with CSS animation, and not what I want: http://codepen.io/codesen/pen/RGpyGz I used this as an example: http://scrollmagic.io/examples/basic/simple_tweening.html I think the problem is in line 10: .setTween("#project01", 0.5, {backgroundColor: "green"}) I hope you can help!
  24. Hello there, I'm having a issue with ScrollMagic and I need your assistance. If you scroll down to the section with the guy with glasses you'll see that section gets jittering. What I am doing wrong? Thanks in advance!
  25. Hi, I created an animation using GSAP and ScrollMagic which is working great, but I can't figure out how to adjust the initial position of the stage/graphics (before the user triggers the animation). Currently, I am calling the .setPin method on a container element with the class of 'stage'. This stage element is inside of a larger parent container (#how-it-works) which is the triggerElement for the animation: var scene = new ScrollMagic.Scene({triggerElement: "#how-it-works", duration: 4000}) .setPin(".stage") .addTo(controller) .setTween(scrollAnimation); The issue I'm having is that the stage element is first seen at the top of the parent container, and I would like for it to just be vertically centered within the parent container prior to the animation being triggered. To get a better idea of what I'm describing, see my codepen at http://codepen.io/BillKroger/pen/bwNXZV (make sure to scroll down) Any help with this is greatly appreciated!
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