Hi everyone,
I'm using the following code to load some images from facebook.
var loader : LoaderMax = new LoaderMax({name:"fotosAmigosLoader", onComplete:ImagensCarregadas, onError:errorHandler});
//Load 14 facebook 50x50 images
for(var j : int = 0; j < _miniamigosPics.length; ++j){
loader.append(new ImageLoader(new URLRequest(_miniamigosPics[j]),{name:"minifriend"+j}));
MonsterDebugger.trace(this, "AddMiniFriend To Queue");
}
//Load 6 facebook 150x150 images
for(var i : int = 0; i < 6; ++i){
loader.append(new ImageLoader(new URLRequest(Facebook.getImageUrl(Friend(_aFriends[i]).friendId, "large")),{name:"friend"+i}));
MonsterDebugger.trace(this, "AddFriend To Queue");
}
MonsterDebugger.trace(this, "LoaderMax - Load");
loader.load();
In a first time it is running fine, but in a second connection with the content cached.
The flash player crashs after the load() method
What i'm doing wrong?
Tks