Hi j_rock
Check this .fla
If you don't understand something, just ask.
// When you use getNextHighestDepth(), you have to refer it to an object where the next highest depth will be evaluate
// like this.getNextHighestDepth() or home.getNextHighestDepth()
// getNextHighestDepth() alone will not work i think
// When you do
// var transformManager_obj = new TransformManager({forceSelectionToFront:false, allowDelete:true});
// var transformManager_obj = new TransformManager({targetObjects:[t], bounds:{xMin:0, xMax:900, yMin:0, yMax:900}, forceSelectionToFront:true, eventHandler:onAnyEvent});
// the next var applied to "transformManager_obj" will overwrite all previous property you set in the first instantiation
// Declar your vars at one in a function like
// var transformManager_obj = new TransformManager({forceSelectionToFront:false, allowDelete:true});
// transformManager_obj = new TransformManager({targetObjects:[t], bounds:{xMin:0, xMax:900, yMin:0, yMax:900}, forceSelectionToFront:true, eventHandler:onAnyEvent});
Hope it help you