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iperryt

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  1. Thank you for the fast answer, unfortunately I don't want to scale my object depending on the viewport. The scene is only one part of my creation and the main thing has to keep its aspect ratio so there's no way to use viewport based units. I found another animation library... It's working how I want it so I guess we done here. Just crazy that only cause it is using matrix (what is not the only way to animate) some units are disallowed completely. So if you want my honest feedback, for a library so heavy (even the lite version without ease, timeline and css3?!) there's no way you can't fit unit detection and if em just don't use matrix. Or at least a plugin or something...
  2. Is there really no way to translate element using em values? Was searching a lot and the only info I got is that it's intentional what I can't understand at all. I created responsive 3d Scene with a lot of elements and for the z-axis I had to use em values. So the only thing I do with javascript is setting the font size on the main object. The rest was just plain css and html but today I tried to rebuild it with TweenMax because I plan to animate some of the elements. Furthermore I tried to load all the parameters from a config and set the values with the set function. And the only problem I got, it is ignoring the em unit and replaces it with px what is just ridicules. Now don't tell me there's any point in converting/replacing em to/with px when using the set function.
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