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GreenGnome

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  1. Hey, thanks a lot. Yes, that certainly makes sense, having read about matrix decomposition, which is not an easy thing to do in plenty of cases. I can definitely use the code, even though large rotational values might be a concern for me, but for that, I will just create a new thread on this forum if I need further help with that. Cheers!
  2. Hello GreenSock, I'm having a problem which is described here, but wasn't actually solved in terms of why it doesn't get the correct matrix3d values: https://greensock.com/forums/topic/13986-tweening-directly-to-a-specific-matrix3d-transform/ This is what the matrix is set to: matrix3d(0.613582, -0.090278754224, 0, -0.00205016, -0.211713, 0.7803832528079999, 0, -0.00323228, 0, 0, 1, 0, 0, 0, 0, 1) And this is how it's supposed to look: This is what results (using force3d:true): matrix3d(0.613584, -0.0902806, 0, 0, -0.21171, 0.780381, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) Here's a Fiddle (CodePen wasn't working as it didn't want to save for some reason): https://jsfiddle.net/6agx0pL8/ Just like the forum poster I linked to, I was using PerspectiveTransform.js to get to this matrix3d. Am I missing something, or is this actually a bug or missing feature?
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